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Meu primeiro jogo em C++


Question

Olá,tenho 18 anos comecei a programar e estudar C++ em 2020,mais especificamente em janeiro,criei esse mini-game de turnos para testar meus conhecimentos até agora,espero que me avaliem!

 

#include <iostream>
using namespace std;
#include <cstdlib>
using std::rand;
using std::srand;
using std::exit;
#include <ctime>
using std::time;
#include <iomanip>
using std::setw;

class Element {
	public:
		Element(int j1,int j2) {
			Element1 = j1;
			Element2 = j2;
			DefineM1(j1);
			DefineM2(j2);
			DefineNameM1(j1);
			DefineNameM2(j2);
		}
		void DefineNameM1 (int n) {
			switch (n) {
				case 1:
					monster1 = "Killer";
				break;
				case 2:
					monster1 = "Warrior";
				break;
				case 3:
					monster1 = "Magic";
				break;
				case 4:
					monster1 = "Defender";
				break;
				case 5:
					monster1 = "Rogue";
				break;
			}
		}
		void DefineNameM2 (int n) {
			switch (n) {
				case 1:
					monster2 = "Killer";
				break;
				case 2:
					monster2 = "Warrior";
				break;
				case 3:
					monster2 = "Magic";
				break;
				case 4:
					monster2 = "Defender";
				break;
				case 5:
					monster2 = "Rogue";
				break;
			}
		}
		void DefineM1(int m) {
			switch(m) {
				case 1:
					vidam1 = 140,danom1 = 15,armaduram1 = 10;
					hab1m1 = 25,hab2m1 = 20,ultm1 = 45;
					break;
				case 2:
					vidam1 = 165,danom1 = 12,armaduram1 = 15;
					hab1m1 = 18,hab2m1 = 6,ultm1 = 36;
					break;
				case 3:
					vidam1 = 150,danom1 = 11,armaduram1 = 11;
					hab1m1 = 20,hab2m1 = 30,ultm1 = 40;
					break;
				case 4:
					vidam1 = 180,danom1 = 8,armaduram1 = 18;
					hab1m1 = 15,hab2m1 = 8,ultm1 = 35;
					break;
				case 5:
					vidam1 = 130,danom1 = 17,armaduram1 = 12;
					hab1m1 = 25,hab2m1 = 15,ultm1 = 40;
					break;
			}
		}
		void DefineM2 (int m) {
			switch(m) {
				case 1:
					vidam2 = 140,danom2 = 15,armaduram2 = 10;
					hab1m2 = 25,hab2m2 = 20,ultm2 = 45;
					break;
				case 2:
					vidam2 = 175,danom2 = 12,armaduram2 = 15;
					hab1m2 = 18,hab2m2 = 6,ultm2 = 36;
					break;
				case 3:
					vidam2 = 150,danom2 = 13,armaduram2 = 11;
					hab1m2 = 20,hab2m2 = 30,ultm2 = 40;
					break;
				case 4:
					vidam2 = 190,danom2 = 8,armaduram2 = 18;
					hab1m2 = 15,hab2m2 = 8,ultm2 = 35;
					break;
				case 5:
					vidam2 = 130,danom2 = 17,armaduram2 = 12;
					hab1m2 = 25,hab2m2 = 25,ultm2 = 40;
					break;
			}
		}
		void Battle() {
			srand(time(0));
			playA = 1 + rand()% 2;
			while (vidam1 > 0 || vidam2 > 0) {
				if (playA == 1) {
					printSkill(Element1);
					cin >> skillj1;
					while (skillj1 > 3 || skillj1 < 1) {
						cout << "Skill invalid.Please repeat your choice\n";
						cin >> skillj1;	
					}
					while (skillj1 == 3 && cult1 < 3) {
						cout << "Ultime will only be released in turn 3,repeat your choice\n";
						cin >> skillj1;
					}
					evasion = 1 + rand() % 100;
					if (cult1 == 3) {
						cult1 = 1;
					}
					if (Element2 == 5) {
						evasion += evasionR2;
						if (evasion > 35) {
							Choice(skillj1);
							playA = 2;
							cult1++;
						} else {
						cout << "you missed the attack!\n";
						playA = 2;
						cult1++;
						}
					}
					if (Element2 != 5) {
						if (evasion > 15) {
							Choice(skillj1);
							playA = 2;
							cult1++;
						} else {
							cout << "you missed the attack!\n";
							playA = 2;
							cult1++;
						}	
					}
					if (vidam2 <= 0) {
						cout << " Congratulations " << monster1 << " you eliminated the " << monster2;  
						exit(1);
					}
				}
				if (playA == 2) {
					printSkill(Element2);
					cin >> skillj2;
					if (skillj2 > 3 || skillj2 < 1) {
						cout << "Skill invalid.Please repeat your choice\n";
						cin >> skillj1;
					}
					while (skillj2 == 3 && cult2 < 3) {
						cout << "Ultime will only be released in turn 3,repeat your choice\n";
						cin >> skillj2;
					}
					evasion = 1 + rand() % 100;
					if (cult2 == 3) {
						cult2 = 1;
					}
					if (Element1 == 5) {
						evasion += evasionR2;
						if (evasion > 35) {
							Choice(skillj1);
							playA = 1;
							cult2++;
						} else {
						cout << "you missed the attack!\n";
						playA = 1;
						cult2++;
						}
					}
					if (Element1 != 5) {
						if (evasion > 15) {
							Choice(skillj1);
							playA = 1;
							cult1++;
						} else {
							cout << "you missed the attack!\n";
							playA = 1;
							cult1++;
						}	
					}
					if (vidam1 <= 0) {
						cout << cout << "Congratulations " << monster2 << " you eliminated the " << monster1; 
						exit(1);
					}
				}
			}
		}
		void messagep1 (int skill,int point) {
			switch (Element1) {
				case 1:
					switch (skill) {
						case 1:
							cout << monster1 << " inflicted " << point << " damage to the " << monster2;
							cout << "\n\t"<< monster2 << "'s amount of life: " << vidam2 << '\n';
						break;
						case 2:
							cout << monster1 << " increases " << hab2m1 << " critical\n";
						break;
						case 3:
							cout << monster1 << " inflicted " << point << " damage to the " << monster2;
							cout << "\n\t"<< monster2 << "'s amount of life: " << vidam2 << '\n';
						break;							
					}
				break;
				case 2:
					switch (skill) {
						case 1:
							cout << monster1 << " inflicted " << point << " damage to the " << monster2;
							cout << "\n\t"<< monster2 << "'s amount of life: " << vidam2 << '\n';
						break;
						case 2:
							cout << monster1 << " increases " << hab2m1 << "damage\n\n";
						break;
						case 3:
							cout << monster1 << " inflicted " << point << " damage to the " << monster2;
							cout << "\n\t"<< monster2 << "'s amount of life: " << vidam2 << '\n';
						break;							
					}
				break;
				case 3:
					switch (skill) {
						case 1:
							cout << monster1 << " inflicted " << point << " damage to the " << monster2;
							cout << "\n\t"<< monster2 << "'s amount of life: " << vidam2 << '\n';
						break;
						case 2:
							cout << monster1 << " recovered " << hab2m1 << " life";
							cout << "\n\t"<< monster1 << "'s amount of life: " << vidam1 << '\n';
						break;
						case 3:
							cout << monster1 << " inflicted " << point << " damage to the " << monster2;
							cout << "\n\t"<< monster2 << "'s amount of life: " << vidam2 << '\n';
						break;							
					}
				break;
				case 4:
					switch (skill) {
						case 1:
							cout << monster1 << " inflicted " << point << " damage to the " << monster2;
							cout << "\n\t"<< monster2 << "'s amount of life: " << vidam2 << '\n';
						break;
						case 2:
							cout << monster1 << " increases  " << hab2m1 << "armor\n";
						break;
						case 3:
							cout << monster1 << " inflicted " << point << " damage to the " << monster2;
							cout << "\n\t"<< monster2 << "'s amount of life: " << vidam2 << '\n';
						break;							
					}
				break;
				case 5:
					switch (skill) {
						case 1:
							cout << monster1 << " inflicted " << point << " damage to the " << monster2;
							cout << "\n\t"<< monster2 << "'s amount of life: " << vidam2 << '\n';
						break;
						case 2:
							cout << monster1 << " increases " << hab2m1 << "evasion\n";
						break;
						case 3:
							cout << monster1 << " inflicted " << point << " damage to the " << monster2;
							cout << "\n\t"<< monster2 << "'s amount of life: " << vidam2 << '\n';
						break;							
					}
				break;
			}
		}
		void messagep2 (int skill,int point) {
			switch (Element2) {
				case 1:
					switch (skill) {
						case 1:
							cout << monster2 << " inflicted " << point << " damage to the " << monster1;
							cout << "\n\t"<< monster1 << "'s amount of life: " << vidam1 << '\n';
						break;
						case 2:
							cout << monster2 << " increases " << hab2m2 << " critical\n\n";
						break;
						case 3:
							cout << monster2 << " inflicted " << point << " damage to the " << monster1;
							cout << "\n\t"<< monster1 << "'s amount of life: " << vidam1 << '\n';
						break;							
					}
				break;
				case 2:
					switch (skill) {
						case 1:
							cout << monster2 << " inflicted " << point << " damage to the " << monster1;
							cout << "\n\t"<< monster1 << "'s amount of life: " << vidam1 << '\n';
						break;
						case 2:
							cout << monster2 << " increases " << hab2m2 <<"damage\n";
						break;
						case 3:
							cout << monster2 << " inflicted " << point << " damage to the " << monster1;
							cout << "\n\t"<< monster2 << "'s amount of life: " << vidam2 << '\n';
						break;							
					}
				break;
				case 3:
					switch (skill) {
						case 1:
							cout << monster2 << " inflicted " << point << " damage to the " << monster1;
							cout << "\n\t"<< monster1 << "'s amount of life: " << vidam1 << '\n';
						break;
						case 2:
							cout << monster1 << " recovered " << hab2m1 << " life";
							cout << "\n\t"<< monster2 << "'s amount of life: " << vidam2 << '\n';
						break;
						case 3:
							cout << monster2 << " inflicted " << point << " damage to the " << monster1;
							cout << "\n\t"<< monster1 << "'s amount of life: " << vidam1 << '\n';
						break;							
					}
				break;
				case 4:
					switch (skill) {
						case 1:
							cout << monster2 << " inflicted " << point << " damage to the " << monster1;
							cout << "\n\t"<< monster1 << "'s amount of life: " << vidam1 << '\n';
						break;
						case 2:
							cout << monster2 << " increases  " << hab2m2 << "armor\n";
						break;
						case 3:
							cout << monster2 << " inflicted " << point << " damage to the " << monster1;
							cout << "\n\t"<< monster1 << "'s amount of life: " << vidam1 << '\n';
						break;							
					}
				break;
				case 5:
					switch (skill) {
						case 1:
							cout << monster2 << " inflicted " << point << " damage to the " << monster1;
							cout << "\n\t"<< monster1 << "'s amount of life: " << vidam1 << '\n';
						break;
						case 2:
							cout << monster2 << " increases " << hab2m2 << "evasion\n";
						break;
						case 3:
							cout << monster2 << " inflicted " << point << " damage to the " << monster1;
							cout << "\n\t"<< monster1 << "'s amount of life: " << vidam2 << '\n';
						break;							
					}
				break;
			}
		}
		void Choice(int s) {
			if (playA == 1) {
				switch (Element1) {
					case 1:
						switch (s) {
							case 1:
								crit = 1 + rand()% 100;
								if (critK > 0) {
									critK = crit + hab2m1;
									if (critK <= 35) {	
										vidam2 -= (hab1m1 + danom1 + 30) - armaduram2;
										messagep1(s,(hab1m1 + danom1 + 30) - armaduram2);
									} else {
										vidam2 -= (hab1m1 + danom1) - armaduram2;
										messagep1(s,(hab1m1 + danom1) - armaduram2);
									}
								} else {
									if (crit <= 15) {
										vidam2 -= (hab1m1 + danom1 + 30) - armaduram2;
										messagep1(s,(hab1m1 + danom1 + 30) - armaduram2);
									} else {
										vidam2 -= (hab1m1 + danom1) - armaduram2;
										messagep1(s,(hab1m1 + danom1) - armaduram2);	
									}
								}
							break;
							case 2:
								critK = hab2m1;
								messagep1(s,(hab1m1 + danom1 + 20) - armaduram2);
							break;
							case 3:
								crit = 1 + rand()% 100;
								if (critK > 0) {
									critK += crit;
									if (critK <= 35) {	
										vidam2 -= (ultm1 + danom1 + 30) - armaduram2;
										messagep1(s,(ultm1 + danom1 + 30) - armaduram2);
									} else {
										vidam2 -= (ultm1 + danom1) - armaduram2;
										messagep1(s,(ultm1 + danom1) - armaduram2);
									}
								} else {
									if (crit < 15) {
										vidam2 -= (ultm1 + danom1 + 30) - armaduram2;
										messagep1(s,(ultm1 + danom1 + 30) - armaduram2);
									} else {
										vidam2 -= (ultm1 + danom1) - armaduram2;
										messagep1(s,(ultm1 + danom1) - armaduram2);
									}
								}
							break;				
						}
					break;
					case 2:
						switch (s) {
							case 1:
								crit = 1 + rand()% 100;
								if (crit <= 15) {
									vidam2 -= (hab1m1 + danom1 + 24) - armaduram2;
									messagep1(s,(ultm1+ danom1 + 24) - armaduram2);
								} else {
									vidam2 -= (hab1m1 + danom1) - armaduram2;
									messagep1(s,(ultm1 + danom1) - armaduram2);
								}
							break;
							case 2:
								danom1 += hab2m1;
								messagep1(s,(ultm1 + danom1 + 20) - armaduram2);	
							break;
							case 3:
								crit = 1 + rand()% 100;
								if (crit <= 15) {
									vidam2 -= (ultm1 + danom1 + 24) - armaduram2;
									messagep1(s,(ultm1 + danom1 + 24) - armaduram2);
								} else {
									vidam2 -= (ultm1 + danom1) - armaduram2;
									messagep1(s,(ultm1 + danom1) - armaduram2);
								}
							break;
						}
					break;
					case 3:
						switch (s) {
							case 1:
								crit = 1 + rand()% 100;
								if ( crit <= 15) {
									vidam2 -= (hab1m1 + danom1 + 22) - armaduram2;
									messagep1(s,(hab1m1 + danom1 + 22) - armaduram2);
								} else {
									vidam2 -= (hab1m1 + danom1) - armaduram2;
									messagep1(s,(hab1m1 + danom1) - armaduram2);
								}
							break;
							case 2:
								vidam1 += hab2m1;
								messagep1(s,(hab1m1 + danom1 + 20) - armaduram2);
							break;
							case 3:
								crit = 1 + rand()% 100;
								if (crit <= 15) {
									vidam2 -= (ultm1 + danom1 + 22) - armaduram2;
									messagep1(s,(ultm1 + danom1 + 22) - armaduram2);
								} else {
									vidam2 -= (ultm1 + danom1) - armaduram2;
									messagep1(s,(ultm1 + danom1) - armaduram2);
								}
							break;
						}
					break;
					case 4:
						switch (s) {
							case 1:
								crit = 1 + rand()% 100;
								if (crit < 15) {
									vidam2 -= (hab1m1 + danom1 + 14) - armaduram2;
									messagep1(s,(hab1m1 + danom1 + 14) - armaduram2);
								} else {
									vidam2 -= (hab1m1 + danom1) - armaduram2;
									messagep1(s,(hab1m1 + danom1) - armaduram2);
								}
							break;
							case 2:
								armaduram1 += hab2m1;
								messagep1(s,(hab1m1 + danom1 + 20) - armaduram2);
							break;
							case 3:
								crit = 1 + rand()% 100;
								if (crit < 15) {
									vidam2 -= (ultm1 + danom1 + 14) - armaduram2;
									messagep1(s,(ultm1 + danom1 + 14) - armaduram2);
								} else {
									vidam2 -= (ultm1 + danom1) - armaduram2;
									messagep1(s,(ultm1 + danom1) - armaduram2);
								}
							break;
						}
					break;
					case 5:
						switch (s) {
							case 1:
								crit = 1 + rand()% 100;
								if (crit <= 15) {
									vidam2 -= (hab1m1 + danom1 + 34) - armaduram2;
									messagep1(s,(hab1m1 + danom1 + 34) - armaduram2);
								} else {
									vidam2 -= (hab1m1 + danom1) - armaduram2;
									messagep1(s,(hab1m1 + danom1) - armaduram2);
								}
							break;
							case 2:
								evasionR = hab2m1;
								messagep1(s,(hab1m1 + danom1 + 20) - armaduram2);
							break;
							case 3:
								crit = 1 + rand()% 100;
								if (crit <= 15) {
									vidam2 -= (ultm1 + danom1 + 34) - armaduram2;
									messagep1(s,(ultm1 + danom1 + 34) - armaduram2);
								} else {
									vidam2 -= (ultm1 + danom1) - armaduram2;
									messagep1(s,(ultm1 + danom1) - armaduram2);
								}
							break;
						}
					break;
				}
			}
			if (playA == 2) {
				switch (Element2) {
					case 1:
						switch (s) {
							case 1:
								crit = 1 + rand()% 100;
								if (critK2 > 0) {
									critK2 = crit + hab2m2;
									if (critK2 <= 35) {	
										vidam1 -= (hab1m2 + danom2 + 30) - armaduram1;
										messagep2(s,(hab1m2 + danom2 + 30) - armaduram1); 
									} else {
										vidam1 -= (hab1m2 + danom2) - armaduram1;
										messagep2(s,(hab1m2 + danom2) - armaduram1); 
									}
								} else {
									if (crit <= 15) {
										vidam1 -= (hab1m2 + danom2 + 30) - armaduram1;
										messagep2(s,(hab1m2 + danom2 + 30) - armaduram1);  
									} else {
										vidam1 -= (hab1m2 + danom2) - armaduram1;
										messagep2(s,(hab1m2 + danom2) - armaduram1); 
									}
								}
							break;
							case 2:
								critK2 = hab2m2;
								messagep2(s,(hab1m2 + danom2 + 20) - armaduram1); 
							break;
							case 3:
								crit = 1 + rand()% 100;
								if (critK2 > 0) {
									critK += crit;
									if (critK <= 35) {	
										vidam1 -= (ultm2 + danom2 + 30) - armaduram1;
										messagep2(s,(ultm2 + danom2 + 30) - armaduram1); 
									} else {
										vidam1 -= (ultm2 + danom2) - armaduram1;
										messagep2(s,(ultm2 + danom2) - armaduram1); 
									}
								} else {
									if (crit < 15) {
										vidam1 -= (ultm2 + danom2 + 30) - armaduram1;
										messagep2(s,(ultm2 + danom2 + 30) - armaduram1); 
									} else {
										vidam1 -= (ultm2 + danom2) - armaduram1;
										messagep2(s,(ultm2 + danom2) - armaduram1); 
									}
								}
							break;				
						}
					break;
					case 2:
						switch (s) {
							case 1:
								crit = 1 + rand()% 100;
								if (crit <= 15) {
									vidam1 -= (hab1m2 + danom2 + 24) - armaduram1;
									messagep2(s,(hab1m2 + danom2 + 24) - armaduram1);
								} else {
									vidam1 -= (hab1m2 + danom2) - armaduram1;
									messagep2(s,(hab1m2 + danom2) - armaduram1);
								}
							break;
							case 2:
								vidam2 += hab2m2;
								messagep2(s,(hab1m2 + danom1 + 20) - armaduram1);	
							break;
							case 3:
								crit = 1 + rand()% 100;
								if (crit <= 15) {
									vidam1 -= (ultm2 + danom2 + 24) - armaduram1;
									messagep2(s,(ultm2 + danom2 + 24) - armaduram1); 
								} else {
									vidam1 -= (ultm2 + danom2) - armaduram1;
									messagep2(s,(ultm2 + danom2) - armaduram1); 
								}
							break;
						}
					break;
					case 3:
						switch (s) {
							case 1:
								crit = 1 + rand()% 100;
								if ( crit <= 15) {
									vidam1 -= (hab1m2 + danom2 + 26) - armaduram1;
									messagep2(s,(hab1m2 + danom2 + 26) - armaduram1);
								} else {
									vidam1 -= (hab1m2 + danom2) - armaduram1;
									messagep2(s,(hab1m2 + danom2) - armaduram1);
								}
							break;
							case 2:
								danom2 += hab2m2;
								messagep2(s,(hab1m2 + danom2 + 20) - armaduram1);
							break;
							case 3:
								crit = 1 + rand()% 100;
								if (crit <= 15) {
									vidam1 -= (ultm2 + danom2 + 26) - armaduram1;
									messagep2(s,(ultm2 + danom2 + 26) - armaduram1); 
								} else {
									vidam1 -= (ultm2 + danom2) - armaduram1;
									messagep2(s,(ultm2 + danom2) - armaduram1); 
								}
							break;
						}
					break;
					case 4:
						switch (s) {
							case 1:
								crit = 1 + rand()% 100;
								if (crit < 15) {
									vidam1 -= (hab1m2 + danom2 + 14) - armaduram1;
									messagep2(s,(hab1m2 + danom2 + 14) - armaduram1);
								} else {
									vidam1 -= (hab1m2 + danom2) - armaduram1;
									messagep2(s,(hab1m2 + danom2) - armaduram1);	
								}
							break;
							case 2:
								armaduram2 += hab2m2;
								messagep2(s,(hab1m2 + danom2 + 20) - armaduram1);	
							break;
							case 3:
								crit = 1 + rand()% 100;
								if (crit < 15) {
									vidam1 -= (ultm2 + danom2 + 14) - armaduram1;
									messagep2(s,(ultm2 + danom2 + 14) - armaduram1); 
								} else {
									vidam1 -= (ultm2 + danom2) - armaduram1;
									messagep2(s,(ultm2 + danom2) - armaduram1); 
								}
							break;
						}
					break;
					case 5:
						switch (s) {
							case 1:
								crit = 1 + rand()% 100;
								if (crit <= 15) {
									vidam1 -= (hab1m2 + danom2 + 34) - armaduram1;
									messagep2(s,(hab1m2 + danom2 + 34) - armaduram1);
								} else {
									vidam1 -= (hab1m2 + danom2) - armaduram1;
									messagep2(s,(hab1m2 + danom2) - armaduram1);
								}
							break;
							case 2:
								evasionR2 = hab2m2;
								messagep2(s,(hab1m2 + danom2 + 34) - armaduram1);
							break;
							case 3:
								crit = 1 + rand()% 100;
								if (crit <= 15) {
									vidam1 -= (ultm2 + danom2 + 34) - armaduram1;
									messagep2(s,(ultm2 + danom2 + 34) - armaduram1); 	
								} else {
									vidam1 -= (ultm2 + danom2) - armaduram1;
									messagep2(s,(ultm2 + danom2) - armaduram1); 
								}
							break;
						}
					break;
				}
			}
		}
		void printSkill(int n) {
			switch (n) {
				case 1:
					cout << "\nEscolha uma Skill\n1 - Quick Attack || 2 - Up critical || ";
					cout << "3 - Cannon\n\n";
				break;
				case 2:
					cout << "\nEscolha uma Skill\n1 - Shoulder || 2 - Up damage || ";
					cout << "3 - Shield Attack\n\n";
				break;
				case 3:
					cout << "\nEscolha uma Skill\n1 - Magic Wave || 2 - Recover || ";
					cout << "3 - Magic Shot\n\n";
				break;
				case 4:
					cout << "\nEscolha uma Skill\n1 - Heavy Punch || 2 - Up Armor || ";
					cout << "3 - Overwhelming Rock\n\n";
				break;
				case 5:
					cout << "\nEscolha uma Skill\n1 - Treacherous attack || 2 - Evasion || ";
					cout << "3 - SmokeHouse\n\n";
				break;
			}
		}
	private:
		int Element1;
		int Element2;
		int playA;
		int vidam1,danom1,armaduram1;
		int vidam2,danom2,armaduram2;
		int hab1m1,hab2m1,ultm1;
		int hab1m2,hab2m2,ultm2;
		int skillj1,skillj2;
		int crit,evasion;
		int critK,critK2,evasionR,evasionR2;
		int cult1,cult2;
		string monster1,monster2;
};

int main () {
	int p1,p2;
	cout << setw(15) << "WELCOME TO ELEMENT MASTER FIGHT\n\n";
	cout << "Player 1,choose your Element Master\n";
	cout << "1 - Killer || 2 - Warrior || 3 - Magic || 4 - Defender || 5 - Rogue\n\n";
	cin >> p1;
	while (p1 > 5 || p1 < 1) {
		cout << "Error.Invalid Element Master\n";
		cin >> p1;
	}
	cout << "Player 2,choose your Element Master\n";
	cout << "1 - Killer || 2 - Warrior || 3 - Magic || 4 - Defender || 5 - Rogue\n\n";
	cin >> p2;
	while (p2 > 5 || p2 < 1) {
		cout << "Error.Invalid Element Master\n";
		cin >> p2;
	}
	Element jogo(p1,p2);
	jogo.Battle();
	return 0;
}






 

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