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theskytalos

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Posts postados por theskytalos

  1. Bom dia, faço médio-técnico e este ano é de TCC, optei por fazer um sistema que usa "e-commerce", apesar de ser apenas um TCC, e eu não ter o objetivo de vendê-lo, pode ser que ocorra de eu ir em uma feira junto com a escola e levar o software, e alguém acabar querendo investir ou comprar, não sei... Daí vai minha dúvida: Sei que a segurança com sites de comércio eletrônico deve ser imensa, e queria saber o que fazer para pelo menos falar aos supostos "compradores", pois vejo em vários sites como "Site Blindado", "Site+Seguro", como funciona isso? São sistemas de empresas que são implantados no site? Como login, cadastro, venda, ou são apenas "verificadores" de falhas?

    De modo geral a pergunta é: Como deixar um site em PHP seguro para e-commerce? Se for de graça, claro, porque não não são... Custam uma fortuna.

  2. Bom dia, não tenho muita experiência com C++, mas meu sonho é dominar essa linguagem.

    Estou tentando usar uma API de Telemetria feita pela SCS Software, quem produziu o jogo Euro Truck Simulator 2.

    Ela fornece os dados do caminhão para aplicações "terceiras", como a velocidade, rotação, pressão do óleo, etc...

    Estou tentando usá-la, já a compilei e coloquei a .DLL no local indicado, agora, como usar essa dll a partir de outra aplicação C++ é que está me intrigando...

    Nos tutoriais em que vi, a DLL necessitava ter algo como extern C, coisa do tipo, mas no código dessa DLL, não tem :s

    Abaixo segue o código:

    /**
     * @brief Simple logger.
     *
     * Writes the output into file inside the current directory.
     */
    
    // Windows stuff.
    
    #define WINVER 0x0500
    #define _WIN32_WINNT 0x0500
    #include <windows.h>
    #include <stdio.h>
    #include <stdlib.h>
    #include <assert.h>
    #include <stdarg.h>
    
    // SDK
    
    #include "scssdk_telemetry.h"
    #include "eurotrucks2/scssdk_eut2.h"
    #include "eurotrucks2/scssdk_telemetry_eut2.h"
    
    #define UNUSED(x)
    
    /**
     * @brief Logging support.
     */
    FILE *log_file = NULL;
    
    /**
     * @brief Tracking of paused state of the game.
     */
    bool output_paused = true;
    
    /**
     * @brief Should we print the data header next time
     * we are printing the data?
     */
    bool print_header = true;
    
    /**
     * @brief Last timestamp we received.
     */
    scs_timestamp_t last_timestamp = static_cast<scs_timestamp_t>(-1);
    
    /**
     * @brief Combined telemetry data.
     */
    struct telemetry_state_t
    {
    	scs_timestamp_t timestamp;
    	scs_timestamp_t raw_rendering_timestamp;
    	scs_timestamp_t raw_simulation_timestamp;
    	scs_timestamp_t raw_paused_simulation_timestamp;
    
    	bool	orientation_available;
    	float	heading;
    	float	pitch;
    	float	roll;
    
    	float	speed;
    	float	rpm;
    	int		gear;
    
    } telemetry;
    
    /**
     * @brief Function writting message to the game internal log.
     */
    scs_log_t game_log = NULL;
    
    // Management of the log file.
    
    bool init_log(void)
    {
    	if (log_file) {
    		return true;
    	}
    	log_file = fopen("telemetry.log", "wt");
    	if (! log_file) {
    		return false;
    	}
    	fprintf(log_file, "Log opened\n");
    	return true;
    }
    
    void finish_log(void)
    {
    	if (! log_file) {
    		return;
    	}
    	fprintf(log_file, "Log ended\n");
    	fclose(log_file);
    	log_file = NULL;
    }
    
    void log_print(const char *const text, ...)
    {
    	if (! log_file) {
    		return;
    	}
    	va_list args;
    	va_start(args, text);
    	vfprintf(log_file, text, args);
    	va_end(args);
    }
    
    void log_line(const char *const text, ...)
    {
    	if (! log_file) {
    		return;
    	}
    	va_list args;
    	va_start(args, text);
    	vfprintf(log_file, text, args);
    	fprintf(log_file, "\n");
    	va_end(args);
    }
    
    // Handling of individual events.
    
    SCSAPI_VOID telemetry_frame_start(const scs_event_t UNUSED(event), const void *const event_info, const scs_context_t UNUSED(context))
    {
    	const struct scs_telemetry_frame_start_t *const info = static_cast<const scs_telemetry_frame_start_t *>(event_info);
    
    	// The following processing of the timestamps is done so the output
    	// from this plugin has continuous time, it is not necessary otherwise.
    
    	// When we just initialized itself, assume that the time started
    	// just now.
    
    	if (last_timestamp == static_cast<scs_timestamp_t>(-1)) {
    		last_timestamp = info->paused_simulation_time;
    	}
    
    	// The timer might be sometimes restarted (e.g. after load) while
    	// we want to provide continuous time on our output.
    
    	if (info->flags & SCS_TELEMETRY_FRAME_START_FLAG_timer_restart) {
    		last_timestamp = 0;
    	}
    
    	// Advance the timestamp by delta since last frame.
    
    	telemetry.timestamp += (info->paused_simulation_time - last_timestamp);
    	last_timestamp = info->paused_simulation_time;
    
    	// The raw values.
    
    	telemetry.raw_rendering_timestamp = info->render_time;
    	telemetry.raw_simulation_timestamp = info->simulation_time;
    	telemetry.raw_paused_simulation_timestamp = info->paused_simulation_time;
    }
    
    SCSAPI_VOID telemetry_frame_end(const scs_event_t UNUSED(event), const void *const UNUSED(event_info), const scs_context_t UNUSED(context))
    {
    	if (output_paused) {
    		return;
    	}
    
    	// The header.
    
    	if (print_header) {
    		print_header = false;
    		log_line("timestamp[us];raw rendering timestamp[us];raw simulation timestamp[us];raw paused simulation timestamp[us];heading[deg];pitch[deg];roll[deg];speed[m/s];rpm;gear");
    	}
    
    	// The data line.
    
    	log_print("%" SCS_PF_U64 ";%" SCS_PF_U64 ";%" SCS_PF_U64 ";%" SCS_PF_U64, telemetry.timestamp, telemetry.raw_rendering_timestamp, telemetry.raw_simulation_timestamp, telemetry.raw_paused_simulation_timestamp);
    	if (telemetry.orientation_available) {
    		log_print(";%f;%f;%f", telemetry.heading, telemetry.pitch, telemetry.roll);
    	}
    	else {
    		log_print(";---;---;---");
    	}
    	log_line(
    		";%f;%f;%d",
    		telemetry.speed,
    		telemetry.rpm,
    		telemetry.gear
    	);
    }
    
    SCSAPI_VOID telemetry_pause(const scs_event_t event, const void *const UNUSED(event_info), const scs_context_t UNUSED(context))
    {
    	output_paused = (event == SCS_TELEMETRY_EVENT_paused);
    	if (output_paused) {
    		log_line("Telemetry paused");
    	}
    	else {
    		log_line("Telemetry unpaused");
    	}
    	print_header = true;
    }
    
    SCSAPI_VOID telemetry_configuration(const scs_event_t event, const void *const event_info, const scs_context_t UNUSED(context))
    {
    	// Here we just print the configuration info.
    
    	const struct scs_telemetry_configuration_t *const info = static_cast<const scs_telemetry_configuration_t *>(event_info);
    	log_line("Configuration: %s", info->id);
    
    	for (const scs_named_value_t *current = info->attributes; current->name; ++current) {
    		log_print("  %s", current->name);
    		if (current->index != SCS_U32_NIL) {
    			log_print("[%u]", static_cast<unsigned>(current->index));
    		}
    		log_print(" : ");
    		switch (current->value.type) {
    			case SCS_VALUE_TYPE_INVALID: {
    				log_line("none");
    				break;
    			}
    			case SCS_VALUE_TYPE_bool: {
    				log_line("bool = %s", current->value.value_bool.value ? "true" : "false");
    				break;
    			}
    			case SCS_VALUE_TYPE_s32: {
    				log_line("s32 = %d", static_cast<int>(current->value.value_s32.value));
    				break;
    			}
    			case SCS_VALUE_TYPE_u32: {
    				log_line("u32 = %u", static_cast<unsigned>(current->value.value_u32.value));
    				break;
    			}
    			case SCS_VALUE_TYPE_u64: {
    				log_line("u64 = %" SCS_PF_U64, current->value.value_u64.value);
    				break;
    			}
    			case SCS_VALUE_TYPE_float: {
    				log_line("float = %f", current->value.value_float.value);
    				break;
    			}
    			case SCS_VALUE_TYPE_double: {
    				log_line("double = %f", current->value.value_double.value);
    				break;
    			}
    			case SCS_VALUE_TYPE_fvector: {
    				log_line(
    					"fvector = (%f,%f,%f)",
    					current->value.value_fvector.x,
    					current->value.value_fvector.y,
    					current->value.value_fvector.z
    				);
    				break;
    			}
    			case SCS_VALUE_TYPE_dvector: {
    				log_line(
    					"dvector = (%f,%f,%f)",
    					current->value.value_dvector.x,
    					current->value.value_dvector.y,
    					current->value.value_dvector.z
    				);
    				break;
    			}
    			case SCS_VALUE_TYPE_euler: {
    				log_line(
    					"euler = h:%f p:%f r:%f",
    					current->value.value_euler.heading * 360.0f,
    					current->value.value_euler.pitch * 360.0f,
    					current->value.value_euler.roll * 360.0f
    				);
    				break;
    			}
    			case SCS_VALUE_TYPE_fplacement: {
    				log_line(
    					"fplacement = (%f,%f,%f) h:%f p:%f r:%f",
    					current->value.value_fplacement.position.x,
    					current->value.value_fplacement.position.y,
    					current->value.value_fplacement.position.z,
    					current->value.value_fplacement.orientation.heading * 360.0f,
    					current->value.value_fplacement.orientation.pitch * 360.0f,
    					current->value.value_fplacement.orientation.roll * 360.0f
    				);
    				break;
    			}
    			case SCS_VALUE_TYPE_dplacement: {
    				log_line(
    					"dplacement = (%f,%f,%f) h:%f p:%f r:%f",
    					current->value.value_dplacement.position.x,
    					current->value.value_dplacement.position.y,
    					current->value.value_dplacement.position.z,
    					current->value.value_dplacement.orientation.heading * 360.0f,
    					current->value.value_dplacement.orientation.pitch * 360.0f,
    					current->value.value_dplacement.orientation.roll * 360.0f
    				);
    				break;
    			}
    			case SCS_VALUE_TYPE_string: {
    				log_line("string = %s", current->value.value_string.value);
    				break;
    			}
    			default: {
    				log_line("unknown");
    				break;
    			}
    		}
    	}
    
    	print_header = true;
    }
    
    // Handling of individual channels.
    
    SCSAPI_VOID telemetry_store_orientation(const scs_string_t name, const scs_u32_t index, const scs_value_t *const value, const scs_context_t context)
    {
    	assert(context);
    	telemetry_state_t *const state = static_cast<telemetry_state_t *>(context);
    
    	// This callback was registered with the SCS_TELEMETRY_CHANNEL_FLAG_no_value flag
    	// so it is called even when the value is not available.
    
    	if (! value) {
    		state->orientation_available = false;
    		return;
    	}
    
    	assert(value);
    	assert(value->type == SCS_VALUE_TYPE_euler);
    	state->orientation_available = true;
    	state->heading = value->value_euler.heading * 360.0f;
    	state->pitch = value->value_euler.pitch * 360.0f;
    	state->roll = value->value_euler.roll * 360.0f;
    }
    
    SCSAPI_VOID telemetry_store_float(const scs_string_t name, const scs_u32_t index, const scs_value_t *const value, const scs_context_t context)
    {
    	// The SCS_TELEMETRY_CHANNEL_FLAG_no_value flag was not provided during registration
    	// so this callback is only called when a valid value is available.
    
    	assert(value);
    	assert(value->type == SCS_VALUE_TYPE_float);
    	assert(context);
    	*static_cast<float *>(context) = value->value_float.value;
    }
    
    SCSAPI_VOID telemetry_store_s32(const scs_string_t name, const scs_u32_t index, const scs_value_t *const value, const scs_context_t context)
    {
    	// The SCS_TELEMETRY_CHANNEL_FLAG_no_value flag was not provided during registration
    	// so this callback is only called when a valid value is available.
    
    	assert(value);
    	assert(value->type == SCS_VALUE_TYPE_s32);
    	assert(context);
    	*static_cast<int *>(context) = value->value_s32.value;
    }
    
    /**
     * @brief Telemetry API initialization function.
     *
     * See scssdk_telemetry.h
     */
    SCSAPI_RESULT scs_telemetry_init(const scs_u32_t version, const scs_telemetry_init_params_t *const params)
    {
    	// We currently support only one version.
    
    	if (version != SCS_TELEMETRY_VERSION_1_00) {
    		return SCS_RESULT_unsupported;
    	}
    
    	const scs_telemetry_init_params_v100_t *const version_params = static_cast<const scs_telemetry_init_params_v100_t *>(params);
    	if (! init_log()) {
    		version_params->common.log(SCS_LOG_TYPE_error, "Unable to initialize the log file");
    		return SCS_RESULT_generic_error;
    	}
    
    	// Check application version. Note that this example uses fairly basic channels which are likely to be supported
    	// by any future SCS trucking game however more advanced application might want to at least warn the user if there
    	// is game or version they do not support.
    
    	log_line("Game '%s' %u.%u", version_params->common.game_id, SCS_GET_MAJOR_VERSION(version_params->common.game_version), SCS_GET_MINOR_VERSION(version_params->common.game_version));
    
    	if (strcmp(version_params->common.game_id, SCS_GAME_ID_EUT2) != 0) {
    		log_line("WARNING: Unsupported game, some features or values might behave incorrectly");
    	}
    	else {
    
    		// Bellow the minimum version there might be some missing features (only minor change) or
    		// incompatible values (major change).
    
    		const scs_u32_t MINIMAL_VERSION = SCS_TELEMETRY_EUT2_GAME_VERSION_1_00;
    		if (version_params->common.game_version < MINIMAL_VERSION) {
    			log_line("WARNING: Too old version of the game, some features might behave incorrectly");
    		}
    
    		// Future versions are fine as long the major version is not changed.
    
    		const scs_u32_t IMPLEMENTED_VERSION = SCS_TELEMETRY_EUT2_GAME_VERSION_CURRENT;
    		if (SCS_GET_MAJOR_VERSION(version_params->common.game_version) > SCS_GET_MAJOR_VERSION(IMPLEMENTED_VERSION)) {
    			log_line("WARNING: Too new major version of the game, some features might behave incorrectly");
    		}
    	}
    
    	// Register for events. Note that failure to register those basic events
    	// likely indicates invalid usage of the api or some critical problem. As the
    	// example requires all of them, we can not continue if the registration fails.
    
    	const bool events_registered =
    		(version_params->register_for_event(SCS_TELEMETRY_EVENT_frame_start, telemetry_frame_start, NULL) == SCS_RESULT_ok) &&
    		(version_params->register_for_event(SCS_TELEMETRY_EVENT_frame_end, telemetry_frame_end, NULL) == SCS_RESULT_ok) &&
    		(version_params->register_for_event(SCS_TELEMETRY_EVENT_paused, telemetry_pause, NULL) == SCS_RESULT_ok) &&
    		(version_params->register_for_event(SCS_TELEMETRY_EVENT_started, telemetry_pause, NULL) == SCS_RESULT_ok)
    	;
    	if (! events_registered) {
    
    		// Registrations created by unsuccessfull initialization are
    		// cleared automatically so we can simply exit.
    
    		version_params->common.log(SCS_LOG_TYPE_error, "Unable to register event callbacks");
    		return SCS_RESULT_generic_error;
    	}
    
    	// Register for the configuration info. As this example only prints the retrieved
    	// data, it can operate even if that fails.
    
    	version_params->register_for_event(SCS_TELEMETRY_EVENT_configuration, telemetry_configuration, NULL);
    
    	// Register for channels. The channel might be missing if the game does not support
    	// it (SCS_RESULT_not_found) or if does not support the requested type
    	// (SCS_RESULT_unsupported_type). For purpose of this example we ignore the failues
    	// so the unsupported channels will remain at theirs default value.
    
    	version_params->register_for_channel(SCS_TELEMETRY_TRUCK_CHANNEL_world_placement, SCS_U32_NIL, SCS_VALUE_TYPE_euler, SCS_TELEMETRY_CHANNEL_FLAG_no_value, telemetry_store_orientation, &telemetry);
    	version_params->register_for_channel(SCS_TELEMETRY_TRUCK_CHANNEL_speed, SCS_U32_NIL, SCS_VALUE_TYPE_float, SCS_TELEMETRY_CHANNEL_FLAG_none, telemetry_store_float, &telemetry.speed);
    	version_params->register_for_channel(SCS_TELEMETRY_TRUCK_CHANNEL_engine_rpm, SCS_U32_NIL, SCS_VALUE_TYPE_float, SCS_TELEMETRY_CHANNEL_FLAG_none, telemetry_store_float, &telemetry.rpm);
    	version_params->register_for_channel(SCS_TELEMETRY_TRUCK_CHANNEL_engine_gear, SCS_U32_NIL, SCS_VALUE_TYPE_s32, SCS_TELEMETRY_CHANNEL_FLAG_none, telemetry_store_s32, &telemetry.gear);
    
    	// Remember the function we will use for logging.
    
    	game_log = version_params->common.log;
    	game_log(SCS_LOG_TYPE_message, "Initializing telemetry log example");
    
    	// Set the structure with defaults.
    
    	memset(&telemetry, 0, sizeof(telemetry));
    	print_header = true;
    	last_timestamp = static_cast<scs_timestamp_t>(-1);
    
    	// Initially the game is paused.
    
    	output_paused = true;
    	return SCS_RESULT_ok;
    }
    
    /**
     * @brief Telemetry API deinitialization function.
     *
     * See scssdk_telemetry.h
     */
    SCSAPI_VOID scs_telemetry_shutdown(void)
    {
    	// Any cleanup needed. The registrations will be removed automatically
    	// so there is no need to do that manually.
    
    	game_log = NULL;
    	finish_log();
    }
    
    // Telemetry api.
    
    BOOL APIENTRY DllMain(
    	HMODULE module,
    	DWORD  reason_for_call,
    	LPVOID reseved
    )
    {
    	if (reason_for_call == DLL_PROCESS_DETACH) {
    		finish_log();
    	}
    	return TRUE;
    }
    

    Obrigado por qualquer tipo de ajuda.

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