Boa tarde, estou fazendo um jogo para um trabalho da escola, e queria fazer um jogo em python, mas sou bem iniciante.
A ideia é um jogo da cobra normal, mas a cada 10~15 vezes que o jogador come a fruta aparece uma especial, que abre uma tela que mostra uma pergunta, aí ele tem que apertar o botao da correta, se ele acertar, cresce só um vez, se errar cresce 10, mas como sou iniciante não tneho muita ideia de como fazer, então copiei um código pronto e tentei adaptar, mas tá dando milhares de erros e eu não tenho a minima ideia de como arrumar, e esta totalmente errado
import pygame
import sys
import time
import random
import collections
import itertools
import os
def main():
"""Snake v 1.59"""
score = 0 # Initial score
speed = pygame.time.Clock()
direction = "R" # Initial direction
snake_position = collections.deque([100, 50]) # Initial snake position
snake_body = collections.deque([[100, 50], [90, 50], [100, 50]]) # Initial snake body
# It places the food randomly, excluding the border
food_position = [random.randrange(1, 72) * 10, random.randrange(1, 46) * 10]
food_spawn = True
comida_position = [random.randrange(1, 72) * 10, random.randrange(1, 46) * 10]
question_spawn = True
# Will define the colors
white = pygame.Color("white")
red = pygame.Color("red")
green = pygame.Color("green")
black = pygame.Color("black")
orange = pygame.Color("orange")
grey = pygame.Color("light grey")
# Game surface
player_screen = pygame.display.set_mode((720, 460)) # Set screen size
pygame.display.set_caption("Snake Game - The Crow") # Set screen title and version
def initializer():
## """ Checks the mistakes, and closes the program if it does while
## printing on the console how many bugs it has, also initializes
## the mixers, and game """
## pygame.mixer.pre_init(44100, -16, 1, 512)
## pygame.mixer.init()
## bugs = pygame.init()
## if bugs[1] > 0:
## print("There are", bugs[1], "bugs! quiting.....")
## time.sleep(3)
## sys.exit("Closing program")
## else:
print("The game was initialized")
def you_lose():
""" When the players loses, it will show a red message in times new
roman font with 44 px size in a rectangle box"""
font_game_over = pygame.font.SysFont("times new roman", 44)
game_over_surface = font_game_over.render("Game over :(", True, red)
game_over_position = game_over_surface.get_rect()
game_over_position.midtop = (360, 15)
player_screen.blit(game_over_surface, game_over_position)
scoring()
pygame.display.flip() # Updates the screen, so it doesnt freeze
quiting()
def pause_menu():
"""It displays the pause menu"""
player_screen.fill(white)
pause_font = pygame.font.SysFont("times new roman", 44)
pause_surface = pause_font.render("Paused", True, black)
pause_position = pause_surface.get_rect()
pause_position.midtop = (360, 15)
player_screen.blit(pause_surface, pause_position)
pygame.display.flip()
def question_menu():
"""Question about the book"""
player_screen.fill(orange)
question_font = pygame.font.SysFont("arial", 44)
question_surface = question_font.render("Questions", True, black)
question_position = question_surface.get_rect()
question_position.midtop = (360, 15)
player_screen.blit(question_surface, question_position)
class Question:
def __init__(self, prompt, answer):
self.prompt = prompt
self.answer = answer
question_prompts = [
'Ta errado? \n(0) Sim \n(1) Claro \n(2) Obvio \n(3) Com certeza'
'Ta incorreo? \n(0) Sim \n(1) Claro \n(2) Obvio \n(3) Com certeza'
]
questions = [
Question(question_prompts[0], "0"),
Question(question_prompts[1], "1"),
]
key_00 = event.key in (pygame.K_0)
key_01 = event.key in (pygame.K_1)
key_02 = event.key in (pygame.K_2)
key_03 = event.key in (pygame.K_3)
def run_quiz(questions):
for question in questions:
resposta = input(question.prompt)
if answer == question.answer:
score += 1
else:
score += 10
run_quiz(questions)
pygame.display.flip()
def quiting():
""" When this function is called, it will wait 4 seconds and exit"""
time.sleep(4)
pygame.quit()
sys.exit()
def scoring():
""" It will shows the score after the game over in times new
roman font with 16px size and black color in a rectangle box"""
score_font = pygame.font.SysFont("times new roman", 16)
score_surface = score_font.render("Score : {}".format(score), True, red)
score_position = score_surface.get_rect()
score_position.midtop = (360, 80)
player_screen.blit(score_surface, score_position)
initializer()
paused = False
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
quiting()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_p: # Pausing/ unpausing
paused = not paused
if paused:
pause_menu()
# Choose direction by user input, block opposite directions
key_right = event.key in (pygame.K_RIGHT, pygame.K_d)
key_left = event.key in (pygame.K_LEFT, pygame.K_a)
key_down = event.key in (pygame.K_DOWN, pygame.K_s)
key_up = event.key in (pygame.K_UP, pygame.K_w)
if key_right and direction != "L":
direction = "R"
elif key_left and direction != "R":
direction = "L"
elif key_down and direction != "U":
direction = "D"
elif key_up and direction != "D":
direction = "U"
elif event.key == pygame.K_ESCAPE:
quiting() # It will quit when esc is pressed
# Simulates the snake movement(together with snake_body_pop)
if not paused:
if direction == "R":
snake_position[0] += 10
elif direction == "L":
snake_position[0] -= 10
elif direction == "D":
snake_position[1] += 10
elif direction == "U":
snake_position[1] -= 10
# Body mechanics
snake_body.appendleft(list(snake_position))
if snake_position == collections.deque(comida_position):
question_menu()
else:
# If the food is taken it will not remove the last body piece(raising snakes size)
snake_body.pop()
if question_spawn is False: # When a food is taken it will respawn randomly
comida_position = [random.randrange(1, 72) * 10, random.randrange(1, 46) * 10]
question_spawn = True # It will set the food to True again, to keep the cycle
# Drawing
player_screen.fill(black) # Set the background to black
for position in snake_body: # Snake representation on the screen
pygame.draw.rect(player_screen, green, pygame.Rect(position[0], position[1], 10, 10))
# Food representation on the screen
pygame.draw.rect(player_screen, red, pygame.Rect(comida_position[0], comida_position[1], 10, 10))
if snake_position[0] not in range(0, 711) or snake_position[1] not in range(0, 451):
you_lose() # Game over when the Snake hit a wall
for block in itertools.islice(snake_body, 1, None):
if snake_position == collections.deque(block):
you_lose() # Game over when the Snake hits itself
pygame.display.flip() # It constantly updates the screen
speed.tick(15) # It sets the speed to a playable value
if __name__ == "__main__":
main()