boa noite, alguém poderia me ajudar nesse script pyfon? está dando erro (name "scripts" is not defined)
 
	attack_dir_caps = [ 
	#down 
	  itcf_thrust_onehanded| 
	  itcf_thrust_twohanded| 
	  itcf_thrust_polearm| 
	  itcf_horseback_thrust_onehanded| 
	  itcf_thrust_onehanded_lance| 
	  itcf_thrust_onehanded_lance_horseback| 
	  itcf_thrust_musket, 
	#up 
	  itcf_overswing_onehanded| 
	  itcf_overswing_twohanded| 
	  itcf_overswing_polearm| 
	  itcf_horseback_overswing_right_onehanded| 
	  itcf_horseback_overswing_left_onehanded| 
	  itcf_overswing_spear| 
	  itcf_overswing_musket, 
	#right 
	  itcf_slashright_onehanded| 
	  itcf_slashright_twohanded| 
	  itcf_slashright_polearm| 
	  itcf_horseback_slashright_onehanded| 
	  itcf_horseback_slash_polearm, 
	#left 
	  itcf_slashleft_onehanded| 
	  itcf_slashleft_twohanded| 
	  itcf_slashleft_polearm| 
	  itcf_horseback_slashleft_onehanded| 
	  itcf_horseback_slash_polearm 
	]
 
	def mbac_pre_init(): 
	  objects = [] 
	  for i in xrange(num_hacks): 
	    objects.append((troop_set_slot, i, slot_troop_enable_anti_cheat, hack_detection))     objects.append((troop_set_slot, i, slot_troop_hack_percentage, hack_percentage))     objects.append((troop_set_slot, i, slot_troop_hack_consequence, hack_consequence))     objects.append((troop_set_slot, i, slot_troop_hack_warn_threshold, hack_warn_threshold))   for i in xrange(len(attack_dir_caps)):     objects.append((troop_set_slot, i, slot_troop_item_attack_dir_caps, attack_dir_caps))   return objects[:] 
 
	scripts += [   ("mbac_pre_init", mbac_pre_init()), 
 
	  ("mbac_init", [     (call_script, "script_mbac_pre_init"), 
 
	    (assign, "$first_player_joined", 0), 
 
	    (assign, "$advanced_logging", 1),#logs plenty of data for later parameter fine-tuning     (assign, "$player_join_message", 1),#sends the joining player a message that this server is unsing anti cheat     (assign, "$broadcast_hack_warnings", msg_admins),     (assign, "$broadcast_hack_consequences", msg_players), 
 
	    (assign, "$hack_check_period", 30000),#miliseconds     (assign, "$warnings_til_consequences", 3),#warnings til consequence 
 
	    #check for attack directions     (try_for_range, ":item", 0, len(items)),       (item_get_type, ":item_type", ":item"),       (is_between, ":item_type", itp_type_one_handed_wpn, itp_type_arrows),       (assign, ":num_attacks", 0),       (try_for_range, ":i", 0, 4),         (troop_get_slot, ":capability", ":i", slot_troop_item_attack_dir_caps),         (item_has_capability, ":item", ":capability"),         (val_add, ":num_attacks", 1),       (try_end),       (item_set_slot, ":item", slot_item_num_attacks, ":num_attacks"),     (try_end),   ]), 
 
	  ("cf_mbac_console_command", [     (store_script_param, ":command", 1),     (store_script_param, ":value", 2), 
 
	    #reuse class limiter commands and values     (val_sub, ":command", 66),     (val_sub, ":value", 102),#allows for -1 
 
	    (str_clear, s0),     (try_begin),       (eq, ":command", cmd_advanced_logging),       (is_between, ":value", 0, 2),       (assign, "$advanced_logging", ":value"), 
 
	      (store_add, ":string", "str_hack_option_0", ":value"),       (str_store_string, s1, ":string"),       (str_store_string, s0, "@Advanced logging {s1}"), 
 
	    (else_try),       (eq, ":command", cmd_player_join_message),       (is_between, ":value", 0, 2),       (assign, "$player_join_message", ":value"), 
 
	      (store_add, ":string", "str_hack_option_0", ":value"),       (str_store_string, s1, ":string"),       (str_store_string, s0, "@Player join message {s1}"), 
 
	    (else_try),       (eq, ":command", cmd_broadcast_hack_warnings),       (is_between, ":value", -1, 2),       (assign, "$broadcast_hack_warnings", ":value"), 
 
	      (store_add, ":string", "str_hack_broadcast_option_0", ":value"),       (str_store_string, s1, ":string"),       (str_store_string, s0, "@Hack-warning message set to {s1}"), 
 
	    (else_try),       (eq, ":command", cmd_broadcast_hack_consequences),       (is_between, ":value", -1, 2),       (assign, "$broadcast_hack_consequences", ":value"), 
 
	      (store_add, ":string", "str_hack_broadcast_option_0", ":value"),       (str_store_string, s1, ":string"),       (str_store_string, s0, "@Hack-consequences message set to {s1}"), 
 
	    (else_try),       (is_between, ":command", cmd_hacks_option, cmd_hacks_consequence),       (is_between, ":value", 0, 2),       (val_sub, ":command", cmd_hacks_option),       (troop_set_slot, ":command", slot_troop_enable_anti_cheat, ":value"), 
 
	      (store_add, ":string", "str_hack_option_0", ":value"),       (str_store_string, s1, ":string"),       (store_add, ":string", "str_hack_0", ":command"),       (str_store_string, s2, ":string"),       (str_store_string, s0, "@{s2} detection {s1}"), 
 
	    (else_try),       (is_between, ":command", cmd_hacks_consequence, cmd_end),       (is_between, ":value", -1, 3),       (val_sub, ":command", cmd_hacks_consequence),       (troop_set_slot, ":command", slot_troop_hack_consequence, ":value"), 
 
	      (store_add, ":string", "str_hack_consequence_option_0", ":value"),       (str_store_string, s1, ":string"),       (store_add, ":string", "str_hack_0", ":command"),       (str_store_string, s2, ":string"),       (str_store_string, s0, "@{s2} hack consequence set to {s1}"),     (try_end), 
 
	    (neg|str_is_empty, s0),   ]), 
 
	  ("mbac_init_player", [     (store_script_param, ":player", 1), 
 
	    (try_for_range, ":slot", slot_player_unblockable_warnings, slot_player_unblockable_warnings + num_hacks),       (player_set_slot, ":player", ":slot", 0),     (try_end),   ]), 
 
	  ("mbac_set_up_message", [     (store_script_param, ":msg_type", 1), 
 
	    (try_begin),       (neq, ":msg_type", msg_log_only),       (try_for_players, ":player", "$is_dedi"),         (try_begin),           (eq, ":msg_type", msg_players),           (multiplayer_send_string_to_player, ":player", multiplayer_event_show_server_message, s0),         (else_try),           (player_is_admin, ":player"),           (multiplayer_send_string_to_player, ":player", multiplayer_event_show_server_message, s0),         (try_end),       (try_end),     (try_end), 
 
	    #logging     (assign, reg61, mbac_v_maj),     (assign, reg62, mbac_v_min),     (assign, reg63, mbac_v_rev),     (str_store_string, s0, "@[MBAC v{reg61}.{reg62}.{reg63}]: {s0}"),     (try_begin),       (eq, "$is_dedi", 1),       (server_add_message_to_log, s0),     (else_try),       (display_message, s0),     (try_end),   ]), 
 
	  ("mbac_hack_consequence", [     (store_script_param, ":player", 1), 
 
	    (assign, ":hack_consequence", con_message),     (assign, ":hack_count", 0),     (try_for_range, ":i", 0, num_hacks),       (store_add, ":slot", slot_player_unblockable_warnings, ":i"),       (player_slot_ge, ":player", ":slot", "$warnings_til_consequences"),       (val_add, ":hack_count", 1),       (store_add, ":string", "str_hack_0", ":i"),       (try_begin),         (eq, ":hack_count", 1),         (str_store_string, s0, ":string"),       (else_try),         (str_store_string, s1, ":string"),         (str_store_string, s0, "@{s0}, {s1}"),       (try_end), 
 
	      (troop_get_slot, ":cur_consequence", ":i", slot_troop_hack_consequence),       (gt, ":cur_consequence", con_message),       (try_begin),         (eq, ":hack_consequence", con_message),         (assign, ":hack_consequence", ":cur_consequence"),       (else_try),#check for consequence hierarchy         (lt, ":cur_consequence", ":hack_consequence"),         (assign, ":hack_consequence", ":cur_consequence"),       (try_end),     (try_end), 
 
	    (store_add, ":string", "str_hack_consequence_0", ":hack_consequence"),     (str_store_string, s1, ":string"),     (str_store_string, s0, "@got {s1} for using cheats({s0})"), 
 
	    (str_store_player_username, s1, ":player"),     (player_get_unique_id, reg0, ":player"),     (str_store_string, s0, "@Player {s1} with UID {reg0} {s0}"), 
 
	    (call_script, "script_mbac_set_up_message", "$broadcast_hack_consequences"), 
 
	    (try_begin),#notification only       (this_or_next|player_is_admin, ":player"),       (eq, ":hack_consequence", con_message),       (call_script, "script_mbac_init_player", ":player"),     (else_try),#ban       (is_between, ":hack_consequence", con_perma_ban, con_temp_ban + 1),       (ban_player, ":player", ":hack_consequence", 0),       (save_ban_info_of_player, ":player"),     (else_try),#kick       (kick_player, ":player"),     (try_end),   ]), 
 
	  ("cf_mbac_ti_player_joined", [     (store_trigger_param, ":player", 1),          (call_script, "script_mbac_init_player", ":player"),     (try_begin),       (eq, "$player_join_message", 1),       (this_or_next|eq, "$first_player_joined", 0),       (player_slot_ge, ":player", slot_player_join_time, 5),#not on map change 
 
	      (assign, reg0, mbac_v_maj),       (assign, reg1, mbac_v_min),       (assign, reg2, mbac_v_rev),       (str_store_string, s0, "@This server is using MB Anti Cheat v{reg0}.{reg1}.{reg2}"),       (multiplayer_send_string_to_player, ":player", multiplayer_event_show_server_message, s0),     (try_end), 
 
	    (eq, "$first_player_joined", 0),     (assign, "$first_player_joined", 1),   ]), 
 
	  ("cf_mbac_ti_mission_end", [     (multiplayer_is_server),     (try_for_players, ":player", "$is_dedi"),       (call_script, "script_mbac_init_player", ":player"),     (try_end),   ]), 
 
	  ("cf_mbac_ti_agent_spawn", [     (store_trigger_param, ":agent", 1), 
 
	    (agent_is_human, ":agent"),     (store_mission_timer_a_msec, ":time"),     (store_random_in_range, ":check_time", 0, 100),#randomize check time within 0.1 sec     (val_add, ":check_time", ":time"),     (agent_set_slot, ":agent", slot_agent_tick_check_time, ":check_time"),     (agent_set_slot, ":agent", slot_agent_defend_dir, -1), 
 
	    (neg|agent_is_non_player, ":agent"),#only players     (store_random_in_range, ":check_time", 0, "$hack_check_period"),#randomize reset time     (val_add, ":check_time", ":time"),     (agent_set_slot, ":agent", slot_agent_period_reset_time, ":check_time"),   ]), 
 
	  ("cf_mbac_ti_agent_hit", [     (store_trigger_param, ":v_agent", 1),     (store_trigger_param, ":d_agent", 2),     (store_trigger_param, ":v_bone", 4),     (assign, ":d_item", reg0), 
 
	    (neg|agent_is_non_player, ":d_agent"),     (agent_is_human, ":v_agent"), 
 
	    (neq, ":d_item", -1),     (item_get_type, ":item_type", ":d_item"), 
 
	    (try_begin),#melee       (is_between, ":item_type", itp_type_one_handed_wpn, itp_type_arrows),       #unblockable detection       (try_begin),         (troop_slot_eq, hack_unblockable, slot_troop_enable_anti_cheat, 1), 
 
	        (agent_get_slot, ":hits", ":d_agent", slot_agent_period_melee_hits),         (val_add, ":hits", 1),         (agent_set_slot, ":d_agent", slot_agent_period_melee_hits, ":hits"), 
 
	        (item_get_slot, ":num_attacks", ":d_item", slot_item_num_attacks),         (is_between, ":num_attacks", 1, 4),#exclude melee weapons with no, or 4 valid attack directions         (agent_get_defend_action, ":defend_action", ":v_agent"), #returned values: free = 0, parrying = 1, blocking = 2         (neq, ":defend_action", 0), 
 
	        (agent_get_action_dir, ":v_dir", ":v_agent"), #invalid = -1, down = 0, right = 1, left = 2, up = 3         (agent_get_action_dir, ":d_dir", ":d_agent"), #invalid = -1, down = 0, right = 1, left = 2, up = 3         (eq, ":v_dir", ":d_dir"), 
 
	        (agent_get_slot, ":defend_ticks", ":v_agent", slot_agent_defend_ticks),         (gt, ":defend_ticks", 1), 
 
	        (agent_get_animation, ":v_anim", ":v_agent", 0),         (neq, ":v_anim", "anim_kick_right_leg"), 
 
	        (assign, ":crush_check", 1),         (try_begin),           (eq, ":d_dir", 3),           (item_has_property, ":d_item", itp_crush_through),           (assign, ":crush_check", 0),         (try_end),         (eq, ":crush_check", 1), 
 
	        (agent_get_position, pos1, ":v_agent"),         (agent_get_position, pos2, ":d_agent"),         (neg|position_is_behind_position, pos2, pos1), 
 
	        (set_fixed_point_multiplier, 1),         (get_angle_between_positions, ":angle", pos1, pos2),         (set_fixed_point_multiplier, 100), 
 
	        (val_abs, ":angle"),# 180 = face to face         (gt, ":angle", 105), 
 
	        (agent_get_slot, ":hits", ":d_agent", slot_agent_period_unblocks),         (val_add, ":hits", 1),         (agent_set_slot, ":d_agent", slot_agent_period_unblocks, ":hits"), 
 
	        # (set_trigger_result, 0), 
 
	        #logging         (try_begin),           (eq, "$advanced_logging", 1),           (agent_get_player_id, ":player", ":d_agent"),           (str_store_player_username, s0, ":player"),           (player_get_unique_id, reg1, ":player"),           (assign, reg2, ":hits"),           (assign, reg3, ":angle"),           (get_distance_between_positions, reg4, pos1, pos2),           (assign, reg5, ":defend_action"),           (assign, reg6, ":v_dir"),           (assign, reg7, ":num_attacks"),           (assign, reg8, ":defend_ticks"),           (str_store_string, s0, "@Player:{s0} UID:{reg1} [period_unblocks({reg2}) angle({reg3}) dist({reg4}) defend({reg5}) dir({reg6}) num_att({reg7}) def_ticks({reg8})]"),           (call_script, "script_mbac_set_up_message", msg_log_only),         (try_end),       (try_end), 
 
	    (else_try),#ranged       (troop_slot_eq, hack_aimbot, slot_troop_enable_anti_cheat, 1), 
 
	      (agent_get_slot, ":hits", ":d_agent", slot_agent_period_ranged_hits),       (val_add, ":hits", 1),       (agent_set_slot, ":d_agent", slot_agent_period_ranged_hits, ":hits"), 
 
	      (eq, ":v_bone", 9),#head       (agent_get_slot, ":hits", ":d_agent", slot_agent_period_head_shots),       (val_add, ":hits", 1),       (agent_set_slot, ":d_agent", slot_agent_period_head_shots, ":hits"),     (try_end),   ]), 
 
	  ("cf_mbac_ti_once", [     (multiplayer_is_server),     (try_begin),       (multiplayer_is_dedicated_server),       (assign, "$is_dedi", 1),     (else_try),       (assign, "$is_dedi", 0),     (try_end),   ]), 
 
	  ("cf_mbac_ti_each_frame", [     (multiplayer_is_server),     (store_mission_timer_a_msec, ":time"),     (server_get_control_block_dir, ":cbd"), 
 
	    (try_for_agents, ":agent", 0, 0),       (agent_is_alive, ":agent"),       (agent_is_human, ":agent"),       (agent_get_slot, ":check_time", ":agent", slot_agent_tick_check_time),       (try_begin),         (ge, ":time", ":check_time"),#check agents in batches, splits the workload across as many frames as possible         (val_add, ":check_time", 100),         (agent_set_slot, ":agent", slot_agent_tick_check_time, ":check_time"),         (agent_get_defend_action, ":defend", ":agent"), #returned values: free = 0, parrying = 1, blocking = 2         (try_begin),           (eq, ":defend", 2),           (agent_get_action_dir, ":dir", ":agent"), #invalid = -1, down = 0, right = 1, left = 2, up = 3           (agent_set_slot, ":agent", slot_agent_defend_dir, ":dir"),           (agent_get_slot, ":ticks", ":agent", slot_agent_defend_ticks),           (val_add, ":ticks", 1),           (agent_set_slot, ":agent", slot_agent_defend_ticks, ":ticks"),           (try_begin),             (troop_slot_eq, hack_autoblock, slot_troop_enable_anti_cheat, 1),             (neg|agent_is_non_player, ":agent"),#only players 
 
	            (eq, ":ticks", 1),#count only once per block             (agent_get_slot, ":blocks", ":agent", slot_agent_period_blocks),             (val_add, ":blocks", 1),             (agent_set_slot, ":agent", slot_agent_period_blocks, ":blocks"), 
 
	            (eq, ":cbd", 1),#manual block enabled             (eq, ":dir", 0),#down             (agent_get_slot, ":blocks", ":agent", slot_agent_period_down_blocks),             (val_add, ":blocks", 1),             (agent_set_slot, ":agent", slot_agent_period_down_blocks, ":blocks"),           (try_end),         (else_try),           (agent_set_slot, ":agent", slot_agent_defend_dir, -1),           (agent_set_slot, ":agent", slot_agent_defend_ticks, 0),         (try_end),       (try_end), 
 
	      #check for hack consequences, reset period logs       (neg|agent_is_non_player, ":agent"),#only players       (agent_get_slot, ":check_time", ":agent", slot_agent_period_reset_time),       (ge, ":time", ":check_time"),#check agents in batches, splits the workload across as many frames as possible       (val_add, ":check_time", "$hack_check_period"),       (agent_set_slot, ":agent", slot_agent_period_reset_time, ":check_time"), 
 
	      (agent_get_player_id, ":player", ":agent"),       (assign, ":message", 0), 
 
	      (try_begin),         (eq, "$advanced_logging", 1),         (str_clear, s0),       (try_end), 
 
	      (try_for_range, ":i", 0, num_hacks),         (troop_slot_eq, ":i", slot_troop_enable_anti_cheat, 1), 
 
	        (store_add, ":slot", slot_agent_period_unblocks, ":i"),         (agent_get_slot, ":incidents", ":agent", ":slot"),         (agent_set_slot, ":agent", ":slot", 0),#reset 
 
	        (store_add, ":slot", slot_agent_period_melee_hits, ":i"),         (agent_get_slot, ":total", ":agent", ":slot"),         (agent_set_slot, ":agent", ":slot", 0),#reset 
 
	        (this_or_next|eq, "$advanced_logging", 1),         (neg|troop_slot_ge, ":i", slot_troop_hack_warn_threshold, ":incidents"), 
 
	        (try_begin),           (gt, ":total", 0),           (store_mul, ":cur_percentage", ":incidents", 100),           (val_div, ":cur_percentage", ":total"),         (else_try),           (assign, ":cur_percentage", 0),         (try_end), 
 
	        (try_begin),           (eq, "$advanced_logging", 1),           (neq, ":incidents", 0),           (assign, reg0, ":total"),           (assign, reg1, ":incidents"),           (assign, reg2, ":cur_percentage"),           (store_add, ":string", "str_hack_0_log", ":i"),           (str_store_string, s1, ":string"),           (str_store_string, s0, "@{s0}, {s1}"),         (try_end), 
 
	        (neg|troop_slot_ge, ":i", slot_troop_hack_warn_threshold, ":incidents"),         (neg|troop_slot_ge, ":i", slot_troop_hack_percentage, ":cur_percentage"), 
 
	        (store_add, ":slot", slot_player_unblockable_warnings, ":i"),         (player_get_slot, ":warnings", ":player", ":slot"),         (try_begin),           (lt, ":warnings", "$warnings_til_consequences"),           (val_add, ":warnings", 1),           (player_set_slot, ":player", ":slot", ":warnings"),           (try_begin),             (eq, ":warnings", "$warnings_til_consequences"),             (assign, ":message", 2),           (else_try),             (neq, ":message", 2),             (assign, ":message", 1),           (try_end),         (else_try),           (assign, ":message", 2),         (try_end),       (try_end), 
 
	      (try_begin),         (this_or_next|eq, "$advanced_logging", 1),         (eq, ":message", 1),         (str_store_player_username, s1, ":player"),         (player_get_unique_id, reg0, ":player"),       (try_end), 
 
	      (try_begin),         (eq, "$advanced_logging", 1),         (neg|str_is_empty, s0),         (str_store_string, s0, "@Player:{s1} UID:{reg0} {s0}"),         (call_script, "script_mbac_set_up_message", msg_log_only),       (try_end), 
 
	      (try_begin),#admin notification         (eq, ":message", 1),         (str_store_string, s0, "@Player {s1} with UID {reg0} might be using cheats"),         (try_for_range, ":i", 0, num_hacks),           (store_add, ":string", "str_hack_0", ":i"),           (str_store_string, s1, ":string"),           (store_add, ":slot", slot_player_unblockable_warnings, ":i"),           (player_get_slot, reg0, ":player", ":slot"),           (gt, reg0, 0),           (assign, reg1, "$warnings_til_consequences"),           (str_store_string, s0, "@{s0} {s1}({reg0}/{reg1})"),         (try_end),         (call_script, "script_mbac_set_up_message", "$broadcast_hack_warnings"),       (else_try),#consequence         (eq, ":message", 2),         (call_script, "script_mbac_hack_consequence", ":player"),       (try_end),     (try_end),   ]), ]