
Fabio Curtis
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Sobre Fabio Curtis

- Data de Nascimento 18/05/1985
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fabio.curtis@gmail.com
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Araras
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Boa tarde a todos. Como que eu faço para transformar PageSetupDialog.PageSetttings.PaperSize.Height que retorna em centésimos de milímetros em centímetros?? Muito Obrigado a todos.
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Boa tarde a todos, o que há de errado no meu código abaixo?? porque estou tentando fazer aparecer o sprite que têm as imagens do personagem andando para direita, esquerda, para cima e para baixo, mas dá erro: Traceback (most recent call last): File "/home/fabio/Projetos/Turismo3D/Source/Game.py", line 141, in class Game(): File "/home/fabio/Projetos/Turismo3D/Source/Game.py", line 227, in Game screen.blit(av, av_pos) TypeError: invalid destination position for blit Script terminated. Segue abaixo o script import pygame, sys, os, math from pygame.locals import * # initializing pygame pygame.init() # setting up the screen pygame.display.set_caption('Cenario') size = width, height = 800, 600 screen = pygame.display.set_mode((800, 600), RESIZABLE, 32) black = 0, 0, 0 window = pygame.display.set_mode((800, 600), RESIZABLE, 32) # fliping the display pygame.display.flip() # ############################################################################ # def load_image # # 02/09/2008 # # # # function that loads the images into memory # # ############################################################################ def load_image(name): fullname = os.path.join('imagens', name) try: image = pygame.image.load(fullname).convert_alpha() except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message return image, image.get_rect() # end load_image # ############################################################################ # class Vector2 # # 02/16/2008 # # # # class responsible for the creation of vectors for moving images in 2D # # ############################################################################ class Vector2(object): def __init__(self, x=0.0, y=0.0): self.x = x self.y = y def __str__(self): return "(%s, %s)"%(self.x, self.y) @staticmethod def from_points(P1, P2): return Vector2( P2[0] - P1[0], P2[1] - P1[1] ) def get_magnitude(self): return math.sqrt( self.x**2 + self.y**2 ) def normalize(self): magnitude = self.get_magnitude() self.x /= magnitude self.y /= magnitude # rhs stands for Right Hand Side def __add__(self, rhs): return Vector2(self.x + rhs.x, self.y + rhs.y) # vector subtraction method def __sub__(self, rhs): return Vector2(self.x - rhs.x, self.y - rhs.y) # vetcor negation def __neg__(self): return Vector2(-self.x, -self.y) # vector multiplication def __mul__(self, scalar): return Vector2(self.x * scalar, self.y * scalar) # vector division def __div__(self, scalar): return Vector2(self.x / scalar, self.y / scalar) # end Vector2 # ############################################################################ # class Avatar # # 02/09/2008 # # # # class responsible for designing and move the sprite of avatar # # ############################################################################ class Avatar(pygame.sprite.Sprite): def __init__(self, startpos): pygame.sprite.Sprite.__init__(self) self.direction = 1 self.image, self.rect = load_image('a.png') self.rect.centerx = startpos[0] self.rect.centery = startpos[1] # move the sprite def move(self,x,y): self.rect.move_ip(x,y) # detection of edges - não esta funcionando if self.rect.left < 0: self.direction = 1 elif self.rect.right > width: self.direction = -1 # end Avatar # ############################################################################ # class Maps # # 02/10/2008 # # # # class responsible for designing the map # # ############################################################################ class Maps(pygame.sprite.Sprite): def __init__(self, startpos): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('maps.bmp') self.rect.centerx = startpos[0] self.rect.centery = startpos[1] # end Maps # ############################################################################ # class Game # # 02/09/2008 # # # # class main # # ############################################################################ class Game(): avatar = Avatar([0,0]) maps = Maps([300,300]) av_pos = Vector2(320, 240) clock = pygame.time.Clock() av = avatar.image.subsurface((0, 0), (32, 32)) av_speed = 300. y = 0 while 1: # ensures that the program will not run more than 120fps clock.tick(120) key_direction = Vector2(1, 1) # events of keyboard for event in pygame.event.get(): if event.type == QUIT: sys.exit(0) # keyboard elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: key_direction.x = -1 av = avatar.image.subsurface((64, y), (32, 32)) y = y + 32 if y == 128: y = 0 avatar.move(-1,0) if event.key == pygame.K_RIGHT: key_direction.x = +1 av = avatar.image.subsurface((32, y), (32, 32)) y = y + 32 if y == 128: y = 0 avatar.move(1,0) if event.key == pygame.K_UP: key_direction.y = -1 av = avatar.image.subsurface((96, y), (32, 32)) y = y + 32 if y == 128: y = 0 avatar.move(0,-1) if event.key == pygame.K_DOWN: key_direction.y = +1 av = avatar.image.subsurface((0, y), (32, 32)) y = y + 32 if y == 128: y = 0 avatar.move(0,1) if event.key == pygame.K_q: sys.exit(0) # mouse elif event.type == MOUSEBUTTONDOWN: # left if event.button == 1: x,y = pygame.mouse.get_pos() #avatar.move(x,y) # right #if event.button == 3: key_direction.normalize() # detection between objects #if avatar.rect.colliderect(maps.rect): screen.fill(black) #screen.blit(avatar.image, avatar.rect) screen.blit(av, av_pos) screen.blit(maps.image, maps.rect) time_passed = clock.tick(30) time_passed_seconds = time_passed / 3000.0 av_pos += key_direction * av_speed * time_passed_seconds pygame.display.update() pygame.display.flip() # end Game # ############################################################################ # def main # # 02/09/2008 # # # # main function # # ############################################################################ def main(): game = Game() if __name__ == "__main__": main() # end main Muito Obrigado a todos
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beleza?? Segue abaixo o script: import pygame, sys,os from pygame.locals import * # initializing pygame pygame.init() # setting up the screen pygame.display.set_caption('Cenario') size = width, height = 600, 400 screen = pygame.display.set_mode(size) black = 0, 0, 0 window = pygame.display.set_mode(max(pygame.display.list_modes())) # fliping the display pygame.display.flip() # ############################################################################ # def load_image # # 02/09/2008 # # # # function that loads the images into memory # # ############################################################################ def load_image(name): fullname = os.path.join('imagens', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message return image, image.get_rect() # end load_image # ############################################################################ # class Avatar # # 02/09/2008 # # # # class responsible for designing and move the sprite of avatar # # ############################################################################ class Avatar(pygame.sprite.Sprite): def __init__(self, startpos): pygame.sprite.Sprite.__init__(self) self.direction = 1 self.image, self.rect = load_image('firts.bmp') self.rect.centerx = startpos[0] self.rect.centery = startpos[1] # move the sprite def move(self,x,y): self.rect.move_ip(x,y) # detection of edges - não esta funcionando if self.rect.left < 0: self.direction = 1 elif self.rect.right > width: self.direction = -1 # end Avatar # ############################################################################ # class Maps # # 02/10/2008 # # # # class responsible for designing the map # # ############################################################################ class Maps(pygame.sprite.Sprite): def __init__(self, startpos): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('maps.bmp') self.rect.centerx = startpos[0] self.rect.centery = startpos[1] # end Maps # ############################################################################ # class Game # # 02/09/2008 # # # # class main # # ############################################################################ class Game(): avatar = Avatar([500,500]) maps = Maps([300,300]) clock = pygame.time.Clock() while 1: # ensures that the program will not run more than 120fps clock.tick(120) # events of keyboard for event in pygame.event.get(): if event.type == QUIT: sys.exit(0) elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: avatar.move(-10,0) if event.key == pygame.K_RIGHT: avatar.move(10,0) if event.key == pygame.K_UP: avatar.move(0,-10) if event.key == pygame.K_DOWN: avatar.move(0,10) # detection between objects #if avatar.rect.colliderect(maps.rect): screen.fill(black) screen.blit(avatar.image, avatar.rect) screen.blit(maps.image, maps.rect) pygame.display.flip() # end Game Espero que te ajude :rolleyes:
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Estou querendo receber e enviar dados pela porta serial usando o componente serialPort (visual studio c# 2005 express), como que eu faço?? Consegui enviar, mas e ler a porta serial?? Ou se alguém tiver código como exemplo pra me passar, seria útil. Muito obrigado a todos.