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xXxVSNxXx

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  1. Buenas! sou novo na área de programação, e me deparei com um problema de um script pronto, mas não sei nem por onde começar, então se alguém poder me ajudar, ficaria grato... OBS.: Esse é o script original e está funcionando corretamente. package com.ximad.pvn.screens; import com.ximad.pvn.engine.*; import com.ximad.pvn.game.Textures; import java.util.Vector; import javax.microedition.lcdui.Font; import javax.microedition.lcdui.Graphics; // Referenced classes of package com.ximad.pvn.screens: // HomeScreen public class AboutScreen extends UiScreen { class CustomTextBox extends Field { public void onPaint(Graphics g) { g.setColor(fontColor); g.setFont(Font.getFont(0, 0, 16)); g.clipRect(left, top, width, height); for(int i = 0; i < strings.size(); i++) { int y = (top + i * fontHeight) - scrollPosition; if(y <= top + height && y + fontHeight >= top) { String s = (String)strings.elementAt(i); g.drawString(s, left, y, 20); } } } public void onIdle() { if(inertion && begin > 10) { if(delta > 0) scrollPosition -= speed * 2; else if(delta < 0) scrollPosition += speed * 2; if(scrollPosition < 0) scrollPosition = 0; else if(scrollPosition > getMaxPosition()) scrollPosition = getMaxPosition(); speed--; if(speed == 0) inertion = false; repaint(left, top, width, height); } } public void append(String text) { strings.addElement(text); } private int getMaxPosition() { return fontHeight * strings.size() - height / 2; } public boolean touchEvent(int touchEventType, int eventX, int eventY) { boolean out = false; if(eventX < left || eventX > left + width || eventY < top || eventY > top + height) out = true; switch(touchEventType) { default: break; case 2: // '02' if(out) return false; SCROLL = true; lastEventY = eventY; begin = eventY; inertion = false; break; case 1: // '01' SCROLL = false; if(delta > 1 || delta < -1) { inertion = true; speed = 10; } begin = eventY - begin; if(begin < 0) begin *= -1; break; case 3: // '03' if(!SCROLL) return false; delta = eventY - lastEventY; scrollPosition -= delta; lastEventY = eventY; if(scrollPosition < 0) scrollPosition = 0; else if(scrollPosition > getMaxPosition()) scrollPosition = getMaxPosition(); repaint(left, top, width, height); break; } return !out; } private Vector strings; private int fontHeight; private int fontColor; private boolean SCROLL; private int lastEventY; private int scrollPosition; private int delta; private int speed; private int begin; private CustomTextBox(int width, int height, int textColor) { strings = new Vector(); this.width = width; this.height = height; fontHeight = Font.getDefaultFont().getHeight(); fontColor = textColor; } } public AboutScreen() { inertion = false; CustomButton btBack = new CustomButton(Textures.back, 0, 1) { protected void touchAction() { Application.setScreen(HomeScreen.getInstance()); } } ; lbAbout = new CustomTextBox(490, 200, 0x56290f); append(); append(" There's an old feud between Angry and"); append("Pork, so old that no one remembers"); append(); append(" what started it"); append(); append(" Regardless, the fighting rages on to this"); append("day, and it's brought to your Symbian"); append("device by Arkantoz Angry Birds in their"); append("struggle (because they are cuter than"); append("Pork) "); append(" Command Angry and destroy the"); append("camps of ruthless Pork killers to defend"); append("Angry ' homeland."); append(); append(" Game objective:"); append(); append(" - Complete each level by clearing it of all"); append("Pork with minimal number of shots!"); append(" - Earn top score for accuracy and minimal"); append("number of shots used and you will be"); append("awarded the Gold Medal of Honor after"); append("each level!"); append(); append(" Controls:"); append(); append("- Drag back the Big Angry. The more you"); append("drag it, the farther it will throw the"); append("Little Angry (strongest when Big Angry"); append("is red with rage)."); append("- And if you drag Big Angry back just a"); append("little, little, Big Angry's face will not"); append("be as angryand not as red, and the throw"); append("will be weaker."); append("- Pay attention to arrows that appear after"); append("dragging Big Angry - they show the"); append("trajectory of your future shot (adjust the"); append("trajectory by dragging up or down)."); append("- View the Pork camp and return back to"); append("Angry by Arkantoz S60 screen back and"); append("forth."); append(); append(" Angry Birds!"); append(); append(" --- "); append(" Angry Birds "); append(); append(" Arkantoz "); append(); append(" Version 2.0"); add(btBack, 257, 310); add(lbAbout, 70, 105); } public final void append(String s) { lbAbout.append(s); } public final void append() { append(""); } public void onPaint(Graphics g) { Textures.mainMenuBackground.draw(g, 0, 0); Textures.selectScenarioMainBackground.draw(g, 33, 0); Textures.aboutCaption.drawFlag(g, 321, 72, 3); super.onPaint(g); Textures.aboutTop.draw(g, 70, 105); Textures.aboutDown.draw(g, 70, 290); } public static AboutScreen getInstance() { if(instance == null) instance = new AboutScreen(); return instance; } public void onIdle() { if(lbAbout != null) lbAbout.onIdle(); sleep(30L); } private static AboutScreen instance; private boolean inertion; private CustomTextBox lbAbout; } Agora, esse é o script modificado. package com.ximad.pvn.screens; import com.ximad.pvn.engine.*; import com.ximad.pvn.game.Textures; import java.util.Vector; import javax.microedition.lcdui.Font; import javax.microedition.lcdui.Graphics; // Referenced classes of package com.ximad.pvn.screens: // HomeScreen public class AboutScreen extends UiScreen { class CustomTextBox extends Field { public void onPaint(Graphics g) { g.setColor(fontColor); g.setFont(Font.getFont(0, 0, 16)); g.clipRect(left, top, width, height); for(int i = 0; i < strings.size(); i++) { int y = (top + i * fontHeight) - scrollPosition; if(y <= top + height && y + fontHeight >= top) { String s = (String)strings.elementAt(i); g.drawString(s, left, y, 20); } } } public void onIdle() { if(inertion && begin > 10) { if(delta > 0) scrollPosition -= speed * 2; else if(delta < 0) scrollPosition += speed * 2; if(scrollPosition < 0) scrollPosition = 0; else if(scrollPosition > getMaxPosition()) scrollPosition = getMaxPosition(); speed--; if(speed == 0) inertion = false; repaint(left, top, width, height); } } public void append(String text) { strings.addElement(text); } private int getMaxPosition() { return fontHeight * strings.size() - height / 2; } public boolean touchEvent(int touchEventType, int eventX, int eventY) { boolean out = false; if(eventX < left || eventX > left + width || eventY < top || eventY > top + height) out = true; switch(touchEventType) { default: break; case 2: // '02' if(out) return false; SCROLL = true; lastEventY = eventY; begin = eventY; inertion = false; break; case 1: // '01' SCROLL = false; if(delta > 1 || delta < -1) { inertion = true; speed = 10; } begin = eventY - begin; if(begin < 0) begin *= -1; break; case 3: // '03' if(!SCROLL) return false; delta = eventY - lastEventY; scrollPosition -= delta; lastEventY = eventY; if(scrollPosition < 0) scrollPosition = 0; else if(scrollPosition > getMaxPosition()) scrollPosition = getMaxPosition(); repaint(left, top, width, height); break; } return !out; } private Vector strings; private int fontHeight; private int fontColor; private boolean SCROLL; private int lastEventY; private int scrollPosition; private int delta; private int speed; private int begin; private CustomTextBox(int width, int height, int textColor) { strings = new Vector(); this.width = width; this.height = height; fontHeight = Font.getDefaultFont().getHeight(); fontColor = textColor; } } public AboutScreen() { inertion = false; CustomButton btBack = new CustomButton(Textures.back, 0, 1) { protected void touchAction() { Application.setScreen(HomeScreen.getInstance()); } } ; lbAbout = new CustomTextBox(490, 200, 0x56290f); append(); append(" There's an old feud between Angry and"); append("Pork, so old that no one remembers"); append(); append(" what started it"); append(); append(" Regardless, the fighting rages on to this"); append("day, and it's brought to your Symbian"); append("device by Arkantoz Angry Birds in their"); append("struggle (because they are cuter than"); append("Pork) "); append(" Command Angry and destroy the"); append("camps of ruthless Pork killers to defend"); append("Angry ' homeland."); append(); append(" Game objective:"); append(); append(" - Complete each level by clearing it of all"); append("Pork with minimal number of shots!"); append(" - Earn top score for accuracy and minimal"); append("number of shots used and you will be"); append("awarded the Gold Medal of Honor after"); append("each level!"); append(); append(" Controls:"); append(); append("- Drag back the Big Angry. The more you"); append("drag it, the farther it will throw the"); append("Little Angry (strongest when Big Angry"); append("is red with rage)."); append("- And if you drag Big Angry back just a"); append("little, little, Big Angry's face will not"); append("be as angryand not as red, and the throw"); append("will be weaker."); append("- Pay attention to arrows that appear after"); append("dragging Big Angry - they show the"); append("trajectory of your future shot (adjust the"); append("trajectory by dragging up or down)."); add(btBack, 257, 310); add(lbAbout, 70, 105); } public final void append(String s) { lbAbout.append(s); } public final void append() { append(""); } public void onPaint(Graphics g) { Textures.mainMenuBackground.draw(g, 0, 0); Textures.selectScenarioMainBackground.draw(g, 33, 0); Textures.aboutCaption.drawFlag(g, 321, 72, 3); super.onPaint(g); Textures.aboutTop.draw(g, 70, 105); Textures.aboutDown.draw(g, 70, 290); } public static AboutScreen getInstance() { if(instance == null) instance = new AboutScreen(); return instance; } public void onIdle() { if(lbAbout != null) lbAbout.onIdle(); sleep(30L); } private static AboutScreen instance; private boolean inertion; private CustomTextBox lbAbout; } Apenas foi removido as seguintes linhas: append("- View the Pork camp and return back to"); append("Angry by Arkantoz S60 screen back and"); append("forth."); append(); append(" Angry Birds!"); append(); append(" --- "); append(" Angry Birds "); append(); append(" Arkantoz "); append(); append(" Version 2.0"); E não compila... se eu modifica com o Cavaj da erro na hora de executar o jogo e com o NetBeans nem chega a compilar, tentei também compilar com o javac pelo Prompt, da erro...
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