def mbac_pre_init():
objects = []
for i in xrange(num_hacks):
objects.append((troop_set_slot, i, slot_troop_enable_anti_cheat, hack_detection)) objects.append((troop_set_slot, i, slot_troop_hack_percentage, hack_percentage)) objects.append((troop_set_slot, i, slot_troop_hack_consequence, hack_consequence)) objects.append((troop_set_slot, i, slot_troop_hack_warn_threshold, hack_warn_threshold)) for i in xrange(len(attack_dir_caps)): objects.append((troop_set_slot, i, slot_troop_item_attack_dir_caps, attack_dir_caps)) return objects[:]
(assign, "$advanced_logging", 1),#logs plenty of data for later parameter fine-tuning (assign, "$player_join_message", 1),#sends the joining player a message that this server is unsing anti cheat (assign, "$broadcast_hack_warnings", msg_admins), (assign, "$broadcast_hack_consequences", msg_players),
(assign, "$hack_check_period", 30000),#miliseconds (assign, "$warnings_til_consequences", 3),#warnings til consequence
(agent_get_action_dir, ":v_dir", ":v_agent"), #invalid = -1, down = 0, right = 1, left = 2, up = 3 (agent_get_action_dir, ":d_dir", ":d_agent"), #invalid = -1, down = 0, right = 1, left = 2, up = 3 (eq, ":v_dir", ":d_dir"),
#check for hack consequences, reset period logs (neg|agent_is_non_player, ":agent"),#only players (agent_get_slot, ":check_time", ":agent", slot_agent_period_reset_time), (ge, ":time", ":check_time"),#check agents in batches, splits the workload across as many frames as possible (val_add, ":check_time", "$hack_check_period"), (agent_set_slot, ":agent", slot_agent_period_reset_time, ":check_time"),
Pergunta
edu34
boa noite, alguém poderia me ajudar nesse script pyfon? está dando erro (name "scripts" is not defined)
attack_dir_caps = [
#down
itcf_thrust_onehanded|
itcf_thrust_twohanded|
itcf_thrust_polearm|
itcf_horseback_thrust_onehanded|
itcf_thrust_onehanded_lance|
itcf_thrust_onehanded_lance_horseback|
itcf_thrust_musket,
#up
itcf_overswing_onehanded|
itcf_overswing_twohanded|
itcf_overswing_polearm|
itcf_horseback_overswing_right_onehanded|
itcf_horseback_overswing_left_onehanded|
itcf_overswing_spear|
itcf_overswing_musket,
#right
itcf_slashright_onehanded|
itcf_slashright_twohanded|
itcf_slashright_polearm|
itcf_horseback_slashright_onehanded|
itcf_horseback_slash_polearm,
#left
itcf_slashleft_onehanded|
itcf_slashleft_twohanded|
itcf_slashleft_polearm|
itcf_horseback_slashleft_onehanded|
itcf_horseback_slash_polearm
]
def mbac_pre_init():
objects = []
for i in xrange(num_hacks):
objects.append((troop_set_slot, i, slot_troop_enable_anti_cheat, hack_detection))
objects.append((troop_set_slot, i, slot_troop_hack_percentage, hack_percentage))
objects.append((troop_set_slot, i, slot_troop_hack_consequence, hack_consequence))
objects.append((troop_set_slot, i, slot_troop_hack_warn_threshold, hack_warn_threshold))
for i in xrange(len(attack_dir_caps)):
objects.append((troop_set_slot, i, slot_troop_item_attack_dir_caps, attack_dir_caps))
return objects[:]
scripts += [
("mbac_pre_init", mbac_pre_init()),
("mbac_init", [
(call_script, "script_mbac_pre_init"),
(assign, "$first_player_joined", 0),
(assign, "$advanced_logging", 1),#logs plenty of data for later parameter fine-tuning
(assign, "$player_join_message", 1),#sends the joining player a message that this server is unsing anti cheat
(assign, "$broadcast_hack_warnings", msg_admins),
(assign, "$broadcast_hack_consequences", msg_players),
(assign, "$hack_check_period", 30000),#miliseconds
(assign, "$warnings_til_consequences", 3),#warnings til consequence
#check for attack directions
(try_for_range, ":item", 0, len(items)),
(item_get_type, ":item_type", ":item"),
(is_between, ":item_type", itp_type_one_handed_wpn, itp_type_arrows),
(assign, ":num_attacks", 0),
(try_for_range, ":i", 0, 4),
(troop_get_slot, ":capability", ":i", slot_troop_item_attack_dir_caps),
(item_has_capability, ":item", ":capability"),
(val_add, ":num_attacks", 1),
(try_end),
(item_set_slot, ":item", slot_item_num_attacks, ":num_attacks"),
(try_end),
]),
("cf_mbac_console_command", [
(store_script_param, ":command", 1),
(store_script_param, ":value", 2),
#reuse class limiter commands and values
(val_sub, ":command", 66),
(val_sub, ":value", 102),#allows for -1
(str_clear, s0),
(try_begin),
(eq, ":command", cmd_advanced_logging),
(is_between, ":value", 0, 2),
(assign, "$advanced_logging", ":value"),
(store_add, ":string", "str_hack_option_0", ":value"),
(str_store_string, s1, ":string"),
(str_store_string, s0, "@Advanced logging {s1}"),
(else_try),
(eq, ":command", cmd_player_join_message),
(is_between, ":value", 0, 2),
(assign, "$player_join_message", ":value"),
(store_add, ":string", "str_hack_option_0", ":value"),
(str_store_string, s1, ":string"),
(str_store_string, s0, "@Player join message {s1}"),
(else_try),
(eq, ":command", cmd_broadcast_hack_warnings),
(is_between, ":value", -1, 2),
(assign, "$broadcast_hack_warnings", ":value"),
(store_add, ":string", "str_hack_broadcast_option_0", ":value"),
(str_store_string, s1, ":string"),
(str_store_string, s0, "@Hack-warning message set to {s1}"),
(else_try),
(eq, ":command", cmd_broadcast_hack_consequences),
(is_between, ":value", -1, 2),
(assign, "$broadcast_hack_consequences", ":value"),
(store_add, ":string", "str_hack_broadcast_option_0", ":value"),
(str_store_string, s1, ":string"),
(str_store_string, s0, "@Hack-consequences message set to {s1}"),
(else_try),
(is_between, ":command", cmd_hacks_option, cmd_hacks_consequence),
(is_between, ":value", 0, 2),
(val_sub, ":command", cmd_hacks_option),
(troop_set_slot, ":command", slot_troop_enable_anti_cheat, ":value"),
(store_add, ":string", "str_hack_option_0", ":value"),
(str_store_string, s1, ":string"),
(store_add, ":string", "str_hack_0", ":command"),
(str_store_string, s2, ":string"),
(str_store_string, s0, "@{s2} detection {s1}"),
(else_try),
(is_between, ":command", cmd_hacks_consequence, cmd_end),
(is_between, ":value", -1, 3),
(val_sub, ":command", cmd_hacks_consequence),
(troop_set_slot, ":command", slot_troop_hack_consequence, ":value"),
(store_add, ":string", "str_hack_consequence_option_0", ":value"),
(str_store_string, s1, ":string"),
(store_add, ":string", "str_hack_0", ":command"),
(str_store_string, s2, ":string"),
(str_store_string, s0, "@{s2} hack consequence set to {s1}"),
(try_end),
(neg|str_is_empty, s0),
]),
("mbac_init_player", [
(store_script_param, ":player", 1),
(try_for_range, ":slot", slot_player_unblockable_warnings, slot_player_unblockable_warnings + num_hacks),
(player_set_slot, ":player", ":slot", 0),
(try_end),
]),
("mbac_set_up_message", [
(store_script_param, ":msg_type", 1),
(try_begin),
(neq, ":msg_type", msg_log_only),
(try_for_players, ":player", "$is_dedi"),
(try_begin),
(eq, ":msg_type", msg_players),
(multiplayer_send_string_to_player, ":player", multiplayer_event_show_server_message, s0),
(else_try),
(player_is_admin, ":player"),
(multiplayer_send_string_to_player, ":player", multiplayer_event_show_server_message, s0),
(try_end),
(try_end),
(try_end),
#logging
(assign, reg61, mbac_v_maj),
(assign, reg62, mbac_v_min),
(assign, reg63, mbac_v_rev),
(str_store_string, s0, "@[MBAC v{reg61}.{reg62}.{reg63}]: {s0}"),
(try_begin),
(eq, "$is_dedi", 1),
(server_add_message_to_log, s0),
(else_try),
(display_message, s0),
(try_end),
]),
("mbac_hack_consequence", [
(store_script_param, ":player", 1),
(assign, ":hack_consequence", con_message),
(assign, ":hack_count", 0),
(try_for_range, ":i", 0, num_hacks),
(store_add, ":slot", slot_player_unblockable_warnings, ":i"),
(player_slot_ge, ":player", ":slot", "$warnings_til_consequences"),
(val_add, ":hack_count", 1),
(store_add, ":string", "str_hack_0", ":i"),
(try_begin),
(eq, ":hack_count", 1),
(str_store_string, s0, ":string"),
(else_try),
(str_store_string, s1, ":string"),
(str_store_string, s0, "@{s0}, {s1}"),
(try_end),
(troop_get_slot, ":cur_consequence", ":i", slot_troop_hack_consequence),
(gt, ":cur_consequence", con_message),
(try_begin),
(eq, ":hack_consequence", con_message),
(assign, ":hack_consequence", ":cur_consequence"),
(else_try),#check for consequence hierarchy
(lt, ":cur_consequence", ":hack_consequence"),
(assign, ":hack_consequence", ":cur_consequence"),
(try_end),
(try_end),
(store_add, ":string", "str_hack_consequence_0", ":hack_consequence"),
(str_store_string, s1, ":string"),
(str_store_string, s0, "@got {s1} for using cheats({s0})"),
(str_store_player_username, s1, ":player"),
(player_get_unique_id, reg0, ":player"),
(str_store_string, s0, "@Player {s1} with UID {reg0} {s0}"),
(call_script, "script_mbac_set_up_message", "$broadcast_hack_consequences"),
(try_begin),#notification only
(this_or_next|player_is_admin, ":player"),
(eq, ":hack_consequence", con_message),
(call_script, "script_mbac_init_player", ":player"),
(else_try),#ban
(is_between, ":hack_consequence", con_perma_ban, con_temp_ban + 1),
(ban_player, ":player", ":hack_consequence", 0),
(save_ban_info_of_player, ":player"),
(else_try),#kick
(kick_player, ":player"),
(try_end),
]),
("cf_mbac_ti_player_joined", [
(store_trigger_param, ":player", 1),
(call_script, "script_mbac_init_player", ":player"),
(try_begin),
(eq, "$player_join_message", 1),
(this_or_next|eq, "$first_player_joined", 0),
(player_slot_ge, ":player", slot_player_join_time, 5),#not on map change
(assign, reg0, mbac_v_maj),
(assign, reg1, mbac_v_min),
(assign, reg2, mbac_v_rev),
(str_store_string, s0, "@This server is using MB Anti Cheat v{reg0}.{reg1}.{reg2}"),
(multiplayer_send_string_to_player, ":player", multiplayer_event_show_server_message, s0),
(try_end),
(eq, "$first_player_joined", 0),
(assign, "$first_player_joined", 1),
]),
("cf_mbac_ti_mission_end", [
(multiplayer_is_server),
(try_for_players, ":player", "$is_dedi"),
(call_script, "script_mbac_init_player", ":player"),
(try_end),
]),
("cf_mbac_ti_agent_spawn", [
(store_trigger_param, ":agent", 1),
(agent_is_human, ":agent"),
(store_mission_timer_a_msec, ":time"),
(store_random_in_range, ":check_time", 0, 100),#randomize check time within 0.1 sec
(val_add, ":check_time", ":time"),
(agent_set_slot, ":agent", slot_agent_tick_check_time, ":check_time"),
(agent_set_slot, ":agent", slot_agent_defend_dir, -1),
(neg|agent_is_non_player, ":agent"),#only players
(store_random_in_range, ":check_time", 0, "$hack_check_period"),#randomize reset time
(val_add, ":check_time", ":time"),
(agent_set_slot, ":agent", slot_agent_period_reset_time, ":check_time"),
]),
("cf_mbac_ti_agent_hit", [
(store_trigger_param, ":v_agent", 1),
(store_trigger_param, ":d_agent", 2),
(store_trigger_param, ":v_bone", 4),
(assign, ":d_item", reg0),
(neg|agent_is_non_player, ":d_agent"),
(agent_is_human, ":v_agent"),
(neq, ":d_item", -1),
(item_get_type, ":item_type", ":d_item"),
(try_begin),#melee
(is_between, ":item_type", itp_type_one_handed_wpn, itp_type_arrows),
#unblockable detection
(try_begin),
(troop_slot_eq, hack_unblockable, slot_troop_enable_anti_cheat, 1),
(agent_get_slot, ":hits", ":d_agent", slot_agent_period_melee_hits),
(val_add, ":hits", 1),
(agent_set_slot, ":d_agent", slot_agent_period_melee_hits, ":hits"),
(item_get_slot, ":num_attacks", ":d_item", slot_item_num_attacks),
(is_between, ":num_attacks", 1, 4),#exclude melee weapons with no, or 4 valid attack directions
(agent_get_defend_action, ":defend_action", ":v_agent"), #returned values: free = 0, parrying = 1, blocking = 2
(neq, ":defend_action", 0),
(agent_get_action_dir, ":v_dir", ":v_agent"), #invalid = -1, down = 0, right = 1, left = 2, up = 3
(agent_get_action_dir, ":d_dir", ":d_agent"), #invalid = -1, down = 0, right = 1, left = 2, up = 3
(eq, ":v_dir", ":d_dir"),
(agent_get_slot, ":defend_ticks", ":v_agent", slot_agent_defend_ticks),
(gt, ":defend_ticks", 1),
(agent_get_animation, ":v_anim", ":v_agent", 0),
(neq, ":v_anim", "anim_kick_right_leg"),
(assign, ":crush_check", 1),
(try_begin),
(eq, ":d_dir", 3),
(item_has_property, ":d_item", itp_crush_through),
(assign, ":crush_check", 0),
(try_end),
(eq, ":crush_check", 1),
(agent_get_position, pos1, ":v_agent"),
(agent_get_position, pos2, ":d_agent"),
(neg|position_is_behind_position, pos2, pos1),
(set_fixed_point_multiplier, 1),
(get_angle_between_positions, ":angle", pos1, pos2),
(set_fixed_point_multiplier, 100),
(val_abs, ":angle"),# 180 = face to face
(gt, ":angle", 105),
(agent_get_slot, ":hits", ":d_agent", slot_agent_period_unblocks),
(val_add, ":hits", 1),
(agent_set_slot, ":d_agent", slot_agent_period_unblocks, ":hits"),
# (set_trigger_result, 0),
#logging
(try_begin),
(eq, "$advanced_logging", 1),
(agent_get_player_id, ":player", ":d_agent"),
(str_store_player_username, s0, ":player"),
(player_get_unique_id, reg1, ":player"),
(assign, reg2, ":hits"),
(assign, reg3, ":angle"),
(get_distance_between_positions, reg4, pos1, pos2),
(assign, reg5, ":defend_action"),
(assign, reg6, ":v_dir"),
(assign, reg7, ":num_attacks"),
(assign, reg8, ":defend_ticks"),
(str_store_string, s0, "@Player:{s0} UID:{reg1} [period_unblocks({reg2}) angle({reg3}) dist({reg4}) defend({reg5}) dir({reg6}) num_att({reg7}) def_ticks({reg8})]"),
(call_script, "script_mbac_set_up_message", msg_log_only),
(try_end),
(try_end),
(else_try),#ranged
(troop_slot_eq, hack_aimbot, slot_troop_enable_anti_cheat, 1),
(agent_get_slot, ":hits", ":d_agent", slot_agent_period_ranged_hits),
(val_add, ":hits", 1),
(agent_set_slot, ":d_agent", slot_agent_period_ranged_hits, ":hits"),
(eq, ":v_bone", 9),#head
(agent_get_slot, ":hits", ":d_agent", slot_agent_period_head_shots),
(val_add, ":hits", 1),
(agent_set_slot, ":d_agent", slot_agent_period_head_shots, ":hits"),
(try_end),
]),
("cf_mbac_ti_once", [
(multiplayer_is_server),
(try_begin),
(multiplayer_is_dedicated_server),
(assign, "$is_dedi", 1),
(else_try),
(assign, "$is_dedi", 0),
(try_end),
]),
("cf_mbac_ti_each_frame", [
(multiplayer_is_server),
(store_mission_timer_a_msec, ":time"),
(server_get_control_block_dir, ":cbd"),
(try_for_agents, ":agent", 0, 0),
(agent_is_alive, ":agent"),
(agent_is_human, ":agent"),
(agent_get_slot, ":check_time", ":agent", slot_agent_tick_check_time),
(try_begin),
(ge, ":time", ":check_time"),#check agents in batches, splits the workload across as many frames as possible
(val_add, ":check_time", 100),
(agent_set_slot, ":agent", slot_agent_tick_check_time, ":check_time"),
(agent_get_defend_action, ":defend", ":agent"), #returned values: free = 0, parrying = 1, blocking = 2
(try_begin),
(eq, ":defend", 2),
(agent_get_action_dir, ":dir", ":agent"), #invalid = -1, down = 0, right = 1, left = 2, up = 3
(agent_set_slot, ":agent", slot_agent_defend_dir, ":dir"),
(agent_get_slot, ":ticks", ":agent", slot_agent_defend_ticks),
(val_add, ":ticks", 1),
(agent_set_slot, ":agent", slot_agent_defend_ticks, ":ticks"),
(try_begin),
(troop_slot_eq, hack_autoblock, slot_troop_enable_anti_cheat, 1),
(neg|agent_is_non_player, ":agent"),#only players
(eq, ":ticks", 1),#count only once per block
(agent_get_slot, ":blocks", ":agent", slot_agent_period_blocks),
(val_add, ":blocks", 1),
(agent_set_slot, ":agent", slot_agent_period_blocks, ":blocks"),
(eq, ":cbd", 1),#manual block enabled
(eq, ":dir", 0),#down
(agent_get_slot, ":blocks", ":agent", slot_agent_period_down_blocks),
(val_add, ":blocks", 1),
(agent_set_slot, ":agent", slot_agent_period_down_blocks, ":blocks"),
(try_end),
(else_try),
(agent_set_slot, ":agent", slot_agent_defend_dir, -1),
(agent_set_slot, ":agent", slot_agent_defend_ticks, 0),
(try_end),
(try_end),
#check for hack consequences, reset period logs
(neg|agent_is_non_player, ":agent"),#only players
(agent_get_slot, ":check_time", ":agent", slot_agent_period_reset_time),
(ge, ":time", ":check_time"),#check agents in batches, splits the workload across as many frames as possible
(val_add, ":check_time", "$hack_check_period"),
(agent_set_slot, ":agent", slot_agent_period_reset_time, ":check_time"),
(agent_get_player_id, ":player", ":agent"),
(assign, ":message", 0),
(try_begin),
(eq, "$advanced_logging", 1),
(str_clear, s0),
(try_end),
(try_for_range, ":i", 0, num_hacks),
(troop_slot_eq, ":i", slot_troop_enable_anti_cheat, 1),
(store_add, ":slot", slot_agent_period_unblocks, ":i"),
(agent_get_slot, ":incidents", ":agent", ":slot"),
(agent_set_slot, ":agent", ":slot", 0),#reset
(store_add, ":slot", slot_agent_period_melee_hits, ":i"),
(agent_get_slot, ":total", ":agent", ":slot"),
(agent_set_slot, ":agent", ":slot", 0),#reset
(this_or_next|eq, "$advanced_logging", 1),
(neg|troop_slot_ge, ":i", slot_troop_hack_warn_threshold, ":incidents"),
(try_begin),
(gt, ":total", 0),
(store_mul, ":cur_percentage", ":incidents", 100),
(val_div, ":cur_percentage", ":total"),
(else_try),
(assign, ":cur_percentage", 0),
(try_end),
(try_begin),
(eq, "$advanced_logging", 1),
(neq, ":incidents", 0),
(assign, reg0, ":total"),
(assign, reg1, ":incidents"),
(assign, reg2, ":cur_percentage"),
(store_add, ":string", "str_hack_0_log", ":i"),
(str_store_string, s1, ":string"),
(str_store_string, s0, "@{s0}, {s1}"),
(try_end),
(neg|troop_slot_ge, ":i", slot_troop_hack_warn_threshold, ":incidents"),
(neg|troop_slot_ge, ":i", slot_troop_hack_percentage, ":cur_percentage"),
(store_add, ":slot", slot_player_unblockable_warnings, ":i"),
(player_get_slot, ":warnings", ":player", ":slot"),
(try_begin),
(lt, ":warnings", "$warnings_til_consequences"),
(val_add, ":warnings", 1),
(player_set_slot, ":player", ":slot", ":warnings"),
(try_begin),
(eq, ":warnings", "$warnings_til_consequences"),
(assign, ":message", 2),
(else_try),
(neq, ":message", 2),
(assign, ":message", 1),
(try_end),
(else_try),
(assign, ":message", 2),
(try_end),
(try_end),
(try_begin),
(this_or_next|eq, "$advanced_logging", 1),
(eq, ":message", 1),
(str_store_player_username, s1, ":player"),
(player_get_unique_id, reg0, ":player"),
(try_end),
(try_begin),
(eq, "$advanced_logging", 1),
(neg|str_is_empty, s0),
(str_store_string, s0, "@Player:{s1} UID:{reg0} {s0}"),
(call_script, "script_mbac_set_up_message", msg_log_only),
(try_end),
(try_begin),#admin notification
(eq, ":message", 1),
(str_store_string, s0, "@Player {s1} with UID {reg0} might be using cheats"),
(try_for_range, ":i", 0, num_hacks),
(store_add, ":string", "str_hack_0", ":i"),
(str_store_string, s1, ":string"),
(store_add, ":slot", slot_player_unblockable_warnings, ":i"),
(player_get_slot, reg0, ":player", ":slot"),
(gt, reg0, 0),
(assign, reg1, "$warnings_til_consequences"),
(str_store_string, s0, "@{s0} {s1}({reg0}/{reg1})"),
(try_end),
(call_script, "script_mbac_set_up_message", "$broadcast_hack_warnings"),
(else_try),#consequence
(eq, ":message", 2),
(call_script, "script_mbac_hack_consequence", ":player"),
(try_end),
(try_end),
]),
]
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