New Posted May 27, 2005 Report Share Posted May 27, 2005 Por Favor sou novo aqui no Forum e preciso de uma ajuda,tenho q adiciona alguns codes em umas sources, mas sempre da varios errosentão queria saber c alguém adicona os codes pra eu, por favor,esse codes são de um jogo chamado OpenTibiaServer, o code server praadiciona skull nos players segue o code abaixo c alguém puder me ajuda eu agradeço muito , Game.cpp in the checkplayer function under if(player){ [code] std::vector<Creature*> list; getSpectators(Range(player->pos), list); if(player->unjustkills >= 3 && player->skullred == 0){ player->skullred++; } if(player->skullwhite >= 1 && player->inFightTicks > 6000) { for(int i = 0; i < list.size(); ++i){ Player* hond = dynamic_cast<Player*>(list[i]); if(hond){ hond->onSkull(player, 3);}}} else if(player->inFightTicks <= 6000){ if(player->skullwhite >= 1){ player->skullwhite -= player->skullwhite; for(int i = 0; i < list.size(); ++i){ Player* hond = dynamic_cast<Player*>(list[i]); if(hond){ hond->onSkull(player, 0);}} }} if(player->skullred == 1){ for(int i = 0; i < list.size(); ++i){ Player* hond = dynamic_cast<Player*>(list[i]); if(hond){ hond->onSkull(player, 4); }}} under if (attackedCreature->health <= 0) { above the exp code //add unjustified kill if(player && attackedPlayer &&(attackedPlayer->skullwhite == 0 || attackedPlayer->skullred == 0)) { NetworkMessage ServerSay; std::stringstream bericht; bericht<<"Warning! The murder of "<< attackedPlayer->getName() <<" was not justified."; NetworkMessage msg; msg.AddTextMessage(MSG_SERVERSAY, bericht.str().c_str()); player->sendNetworkMessage(&msg); player->unjustkills++; } under player->sendIcons(); if(attackedPlayer) if (player && player->skullred == 0 && player->skullwhite == 0 &&(attackedPlayer->skullwhite == 0 || attackedPlayer->skullred == 0)) { player->skullwhite++; } under if(target->health <= 0) { //add unjustified kill if(player &&(targetPlayer->skullwhite == 0 || targetPlayer->skullred == 0)) { NetworkMessage ServerSay; std::stringstream bericht; bericht<<"Warning! The murder of"<< targetPlayer->getName() <<"was not justified."; NetworkMessage msg; msg.AddTextMessage(MSG_SERVERSAY, bericht.str().c_str()); player->sendNetworkMessage(&msg); player->unjustkills++; } above if(damage != 0) { creatureApplyDamage(target, damage, damage, manaDamage); if (player && player->skullred == 0 && player->skullwhite == 0 &&(targetPlayer->skullwhite == 0 || targetPlayer->skullred == 0)) { player->skullwhite++; } player.cpp (the places should be obvious) skullwhite = 0; skullred = 0; unjustkills= 0; void Player::onSkull(Player* player, int type) { client->sendSkull(player,type); } pn = xmlNewNode(NULL,(const xmlChar*)"skull"); sb << skullwhite; xmlSetProp(pn, (const xmlChar*) "white", (const xmlChar*)sb.str().c_str()); sb.str(""); sb << skullred; xmlSetProp(pn, (const xmlChar*) "red", (const xmlChar*)sb.str().c_str()); sb.str(""); sb << unjustkills; xmlSetProp(pn, (const xmlChar*) "unjustkills", (const xmlChar*)sb.str().c_str()); sb.str(""); xmlAddChild(root, pn); player.h in public int skullwhite, skullred, unjustkills; void onSkull(Player* player, int type); ioplayerxml.cpp else if(str=="skull") { player->skullwhite=atoi((const char*)xmlGetProp(p, (const xmlChar *) "white")); player->skullred=atoi((const char*)xmlGetProp(p, (const xmlChar *) "red")); player->unjustkills=atoi((const char*)xmlGetProp(p, (const xmlChar *) "unjustkills")); } protocol74.cpp void Protocol74::sendSkull(const Creature *creature, int type){ NetworkMessage newmsg; newmsg.AddByte(0x90); newmsg.AddU32(creature->getID()); if(type == 0){ newmsg.AddByte(0x00); // remove skull }else if(type == 1){ newmsg.AddByte(0x01); // yellow skull }else if(type == 2){ newmsg.AddByte(0x02); // green skull }else if(type == 3){ newmsg.AddByte(0x03); // white skull }else if(type == 4){ newmsg.AddByte(0x04); // red skull } newmsg.WriteToSocket(s); } protocol74.h virtual void sendSkull(const Creature *creature, int type); protocol.h virtual void sendSkull(const Creature *creature, int type) = 0; OBS: se alguém quiser me ajudar eu passo o coloka as sources q eu uso em um Host pra download Quote Link to comment Share on other sites More sharing options...
0 ramon Posted May 28, 2005 Report Share Posted May 28, 2005 mas quais são as suas duvidas? Quote Link to comment Share on other sites More sharing options...
0 New Posted May 28, 2005 Author Report Share Posted May 28, 2005 não é uma dúvida são varios erros q da quando eu compilo as sources com esse code ae! sources q eu uso pra compila: ---> SOURCES <--- Quote Link to comment Share on other sites More sharing options...
0 ramon Posted May 28, 2005 Report Share Posted May 28, 2005 beleza vou dar uma olhada se conseguir descobrir eu posto aifalou! Quote Link to comment Share on other sites More sharing options...
0 New Posted May 28, 2005 Author Report Share Posted May 28, 2005 Vlw Ramon obrigado pela ajuda Quote Link to comment Share on other sites More sharing options...
0 New Posted May 28, 2005 Author Report Share Posted May 28, 2005 Descobriu alguma coisa dos erros Quote Link to comment Share on other sites More sharing options...
Question
New
Por Favor sou novo aqui no Forum e preciso de uma ajuda,
tenho q adiciona alguns codes em umas sources, mas sempre da varios erros
então queria saber c alguém adicona os codes pra eu, por favor,
esse codes são de um jogo chamado OpenTibiaServer, o code server pra
adiciona skull nos players segue o code abaixo c alguém puder me ajuda eu agradeço muito ,
under if (attackedCreature->health <= 0) { above the exp code under player->sendIcons(); if(attackedPlayer) under if(target->health <= 0) { above if(damage != 0) { creatureApplyDamage(target, damage, damage, manaDamage); player.cpp (the places should be obvious) player.h in public ioplayerxml.cpp protocol74.cpp protocol74.h protocol.hOBS: se alguém quiser me ajudar eu passo o coloka as sources q eu uso em um Host pra download
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